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Update description of float color renderer
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ricktu288 committed Dec 25, 2024
1 parent 902924e commit d3fe838
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2 changes: 1 addition & 1 deletion locales/en/simulator.json
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},
"floatColorRenderer": {
"title": "Float Color Renderer",
"description": "Render the rays with the WebGL color buffer that stores the RGB values with floating-point numbers. On most platforms, this solves the color inaccuracy and performance issues in the \"Simulate Colors\" mode. However, it may not work on some platforms. Note that ray tracing is still done on the CPU."
"description": "This is an experimental feature that renders the rays with the WebGL floating-point color buffer. On most platforms, this solves the issues of inaccurate colors and brightnesses in this simulator, especially in the \"Simulate Colors\" mode (where the performance issue is also solved). However, in some situations, it may create other types of rendering artifacts, making the visual appearance worse than the default renderer. Note that ray tracing is still done on the CPU."
},
"gridSize": {
"title": "Grid Size"
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2 changes: 1 addition & 1 deletion locales/zh-CN/simulator.json
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},
"floatColorRenderer": {
"title": "浮点数色彩渲染器",
"description": "使用 WebGL 浮点数色彩缓冲区来渲染光线(其以浮点数储存 RGB 值)。在大多数平台上,这可以解决「模拟色彩」模式中的颜色不准确性和效能问题。然而,在某些平台上可能无法运作。注意光线追踪仍然是在 CPU 上进行。"
"description": "此为实验性功能,使用 WebGL 浮点数色彩缓冲区来渲染光线。在大多数平台上,这可以解决本模拟器中颜色与亮度不准确的问题,尤其是使用「模拟色彩」模式时(也解决该模式的效能问题)。然而,在某些情况下,它可能会产生其他类型的渲染瑕疵,使得视觉效果变得比预设渲染器差。注意光线追踪仍然是在 CPU 上进行。"
}
},
"statusBox": {
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2 changes: 1 addition & 1 deletion locales/zh-TW/simulator.json
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},
"floatColorRenderer": {
"title": "浮點數色彩渲染器",
"description": "使用 WebGL 浮點數色彩緩衝區來渲染光線(其以浮點數儲存 RGB 值)。在大多數平台上,這可以解決「模擬色彩」模式中的顏色不準確性和效能問題。然而,在某些平台上可能無法運作。注意光線追蹤仍然是在 CPU 上進行。"
"description": "此為實驗性功能,使用 WebGL 浮點數色彩緩衝區來渲染光線。在大多數平台上,這可以解決本模擬器中顏色與亮度不準確的問題,尤其是使用「模擬色彩」模式時(也解決該模式的效能問題)。然而,在某些情況下,它可能會產生其他類型的渲染瑕疵,使得視覺效果變得比預設渲染器差。注意光線追蹤仍然是在 CPU 上進行。"
}
},
"statusBox": {
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