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Uses the A* Pathfinding algorithm to make an enemy that will chase you throughout a map with houses and different types of terrain. The goal is to not get caught. Also, half the objects in the map are moving!

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rishavb123/AStarPathfinding

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Uses the A* Pathfinding algorithm to make an enemy that will chase you throughout a map with houses and different types of terrain. The goal is to not get caught. Also, half the objects in the map are moving!

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