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Merge pull request #2 from Priscillalala/sots
Seekers of the Storm stubbed shaders
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9 changes: 2 additions & 7 deletions
9
RoR2/PostProcess/HGScreenDamage.shader → ...centImage/FormerResources/DownTent.shader
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28 changes: 28 additions & 0 deletions
28
Le Tai's Asset/TranslucentImage/FormerResources/QuickDumbBlur.shader
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Shader "StubbedTranslucentImage/QuickDumbBlur" { | ||
Properties { | ||
_MainTex ("Texture", 2D) = "white" {} | ||
[Toggle(FLIP_V)] _VertFlip ("Flip Vertical", Float) = 0 | ||
} | ||
//DummyShaderTextExporter | ||
SubShader{ | ||
Tags { "RenderType"="Opaque" } | ||
LOD 200 | ||
CGPROGRAM | ||
#pragma surface surf Standard | ||
#pragma target 3.0 | ||
|
||
sampler2D _MainTex; | ||
struct Input | ||
{ | ||
float2 uv_MainTex; | ||
}; | ||
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||
void surf(Input IN, inout SurfaceOutputStandard o) | ||
{ | ||
fixed4 c = tex2D(_MainTex, IN.uv_MainTex); | ||
o.Albedo = c.rgb; | ||
o.Alpha = c.a; | ||
} | ||
ENDCG | ||
} | ||
} |
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Shader "StubbedRoR2/Base/Core/CameraEffects/HGScreenDamage" { | ||
Properties { | ||
} | ||
//DummyShaderTextExporter | ||
SubShader{ | ||
Tags { "RenderType" = "Opaque" } | ||
LOD 200 | ||
CGPROGRAM | ||
#pragma surface surf Standard | ||
#pragma target 3.0 | ||
|
||
struct Input | ||
{ | ||
float2 uv_MainTex; | ||
}; | ||
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||
void surf(Input IN, inout SurfaceOutputStandard o) | ||
{ | ||
o.Albedo = 1; | ||
} | ||
ENDCG | ||
} | ||
} |
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Shader "StubbedRoR2/Base/Core/Outline/OutlineHighlightNew" { | ||
Properties { | ||
_OutlineColor ("Outline Color", Color) = (1,1,1,1) | ||
} | ||
//DummyShaderTextExporter | ||
SubShader{ | ||
Tags { "RenderType" = "Opaque" } | ||
LOD 200 | ||
CGPROGRAM | ||
#pragma surface surf Standard | ||
#pragma target 3.0 | ||
|
||
struct Input | ||
{ | ||
float2 uv_MainTex; | ||
}; | ||
|
||
void surf(Input IN, inout SurfaceOutputStandard o) | ||
{ | ||
o.Albedo = 1; | ||
} | ||
ENDCG | ||
} | ||
} |
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Shader "StubbedRoR2/Base/Core/Outline/OutlineHighlightSurf" { | ||
Properties { | ||
_OutlineColor ("Outline Color", Color) = (0,1,1,0) | ||
} | ||
//DummyShaderTextExporter | ||
SubShader{ | ||
Tags { "RenderType" = "Opaque" } | ||
LOD 200 | ||
CGPROGRAM | ||
#pragma surface surf Standard | ||
#pragma target 3.0 | ||
|
||
struct Input | ||
{ | ||
float2 uv_MainTex; | ||
}; | ||
|
||
void surf(Input IN, inout SurfaceOutputStandard o) | ||
{ | ||
o.Albedo = 1; | ||
} | ||
ENDCG | ||
} | ||
Fallback "Diffuse" | ||
} |
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Shader "StubbedRoR2/Base/Shaders/SceneTint" { | ||
Properties { | ||
} | ||
//DummyShaderTextExporter | ||
SubShader{ | ||
Tags { "RenderType" = "Opaque" } | ||
LOD 200 | ||
CGPROGRAM | ||
#pragma surface surf Standard | ||
#pragma target 3.0 | ||
|
||
struct Input | ||
{ | ||
float2 uv_MainTex; | ||
}; | ||
|
||
void surf(Input IN, inout SurfaceOutputStandard o) | ||
{ | ||
o.Albedo = 1; | ||
} | ||
ENDCG | ||
} | ||
} |
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Shader "StubbedRoR2/Base/Shaders/HGOnTop" { | ||
Properties { | ||
[HDR] _Color ("Color", Color) = (1,1,1,1) | ||
} | ||
//DummyShaderTextExporter | ||
SubShader{ | ||
Tags { "RenderType"="Opaque" } | ||
LOD 200 | ||
CGPROGRAM | ||
#pragma surface surf Standard | ||
#pragma target 3.0 | ||
|
||
fixed4 _Color; | ||
struct Input | ||
{ | ||
float2 uv_MainTex; | ||
}; | ||
|
||
void surf(Input IN, inout SurfaceOutputStandard o) | ||
{ | ||
o.Albedo = _Color.rgb; | ||
o.Alpha = _Color.a; | ||
} | ||
ENDCG | ||
} | ||
//CustomEditor "HDRColorPicker" | ||
} |
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Shader "StubbedRoR2/Base/Shaders/HGFlag" { | ||
Properties { | ||
_Color ("Main Color", Color) = (0.5,0.5,0.5,1) | ||
_MainTex ("Base (RGB)", 2D) = "white" {} | ||
_BumpMap ("Normalmap", 2D) = "white" {} | ||
[Toggle(EFFECT_HUE_VARIATION)] _EFFECT_HUE ("Enable Hue Variation", Float) = 1 | ||
_HueVariation ("Hue Variation", Vector) = (1,0.5,0,0.1) | ||
[Toggle(EFFECT_BUMP)] _EFFECT_BUMP ("Enable Normals", Float) = 0 | ||
_Scroll ("Scroll Speed (XY), Distortion Noise Scale (ZW)", Vector) = (8,1,1,1) | ||
_Cutoff ("Cutoff Alpha", Range(0, 1)) = 0.5 | ||
_VertexOffsetStrength ("Vertex Offset Strength", Range(0, 5)) = 0.25 | ||
_WindVector ("Wind Offset Vector Start", Vector) = (0,0,0,0) | ||
_WindVectorEnd ("Wind Offset Vector End", Vector) = (0,0,0,0) | ||
_WindRNG ("Wind RNG (xyz=cosine scalars, w=intensity)", Vector) = (1,4,8,3) | ||
_TimeScale ("Time speed scale", Float) = 1 | ||
_Smoothness ("Smoothness", Range(0, 1)) = 0 | ||
[MaterialEnum(Two Tone,0,Smoothed Two Tone,1,Unlitish,3,Subsurface,4)] _RampInfo ("Ramp Choice", Float) = 0 | ||
_SpecularStrength ("Specular Strength", Range(0, 1)) = 0 | ||
_SpecularExponent ("Specular Exponent", Range(0, 20)) = 1 | ||
[Toggle(ROTATE_UV)] _RotateUV ("Rotate UVs", Float) = 0 | ||
[Toggle(FLIP_V)] _FlipV ("Flip UV.y for wind", Float) = 0 | ||
_LockStart ("Lock Center", Float) = 1 | ||
_LockWidth ("Lock Radius", Float) = 1 | ||
_FlagRange ("Flag Coordinate Range (xy=xMin, xMax)", Vector) = (0,1,0,0) | ||
_FlapLength ("Wave Length", Float) = 1 | ||
_FlapLengthenOnDown ("Wave Lengthen Down Flag", Float) = 1 | ||
} | ||
//DummyShaderTextExporter | ||
SubShader{ | ||
Tags { "RenderType"="Opaque" } | ||
LOD 200 | ||
CGPROGRAM | ||
#pragma surface surf Standard | ||
#pragma target 3.0 | ||
|
||
sampler2D _MainTex; | ||
fixed4 _Color; | ||
struct Input | ||
{ | ||
float2 uv_MainTex; | ||
}; | ||
|
||
void surf(Input IN, inout SurfaceOutputStandard o) | ||
{ | ||
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; | ||
o.Albedo = c.rgb; | ||
o.Alpha = c.a; | ||
} | ||
ENDCG | ||
} | ||
Fallback "Transparent/Cutout/VertexLit" | ||
} |
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25 changes: 25 additions & 0 deletions
25
RoR2/Base/Shaders/Internal-ScreenSpaceShadows_Cheaper.shader
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Shader "StubbedRoR2/Base/Shaders/Internal-ScreenSpaceShadows_Cheaper" { | ||
Properties { | ||
_ShadowMapTexture ("", any) = "" {} | ||
_ODSWorldTexture ("", 2D) = "" {} | ||
} | ||
//DummyShaderTextExporter | ||
SubShader{ | ||
Tags { "RenderType" = "Opaque" } | ||
LOD 200 | ||
CGPROGRAM | ||
#pragma surface surf Standard | ||
#pragma target 3.0 | ||
|
||
struct Input | ||
{ | ||
float2 uv_MainTex; | ||
}; | ||
|
||
void surf(Input IN, inout SurfaceOutputStandard o) | ||
{ | ||
o.Albedo = 1; | ||
} | ||
ENDCG | ||
} | ||
} |
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24 changes: 24 additions & 0 deletions
24
RoR2/Base/Shaders/Optimized/Mods/DoublePassUnlitTemplate.shader
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Shader "StubbedRoR2/Base/Shaders/DoublePassUnlitTemplate" { | ||
Properties { | ||
} | ||
//DummyShaderTextExporter | ||
SubShader{ | ||
Tags { "RenderType" = "Opaque" } | ||
LOD 200 | ||
CGPROGRAM | ||
#pragma surface surf Standard | ||
#pragma target 3.0 | ||
|
||
struct Input | ||
{ | ||
float2 uv_MainTex; | ||
}; | ||
|
||
void surf(Input IN, inout SurfaceOutputStandard o) | ||
{ | ||
o.Albedo = 1; | ||
} | ||
ENDCG | ||
} | ||
//CustomEditor "ASEMaterialInspector" | ||
} |
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Shader "StubbedRoR2/Base/Shaders/DamageIndicator" { | ||
Properties { | ||
_MainTex ("Texture", 2D) = "white" {} | ||
} | ||
//DummyShaderTextExporter | ||
SubShader{ | ||
Tags { "RenderType"="Opaque" } | ||
LOD 200 | ||
CGPROGRAM | ||
#pragma surface surf Standard | ||
#pragma target 3.0 | ||
|
||
sampler2D _MainTex; | ||
struct Input | ||
{ | ||
float2 uv_MainTex; | ||
}; | ||
|
||
void surf(Input IN, inout SurfaceOutputStandard o) | ||
{ | ||
fixed4 c = tex2D(_MainTex, IN.uv_MainTex); | ||
o.Albedo = c.rgb; | ||
o.Alpha = c.a; | ||
} | ||
ENDCG | ||
} | ||
} |
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