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sphinx-csharp

C# Domain for Sphinx with Breathe integration. Used to create ReadTheDocs style C# documentation.

See vr-modeling example end-product.

Idea:

  1. Generate Doxygen xml
  2. Convert this to Sphinx using breathe + sphinx-csharp
  3. Apply ReadTheDocs theme
  4. Write rst using the cs domain

Usage

Install using pip:

pip install git+https://github.com/rogerbarton/sphinx-csharp.git

To enable the extension, add the following to your conf.py:

extensions = ['sphinx_csharp']

See djungelorm#8 for usage/changes from upstream and also this rst example.

conf.py Options

Various options can be set in the sphinx conf.py. See __init__.py:setup() for available options. Defaults for external references are indicated or in extrefs_data.py. See also csharp.py:apply_config(cls, config: Config) for exact defaults.

Here are the default values for all available options:

# Are other languages used in the sphinx project, if yes add language (domain) prefix to reference labels
sphinx_csharp_multi_language = False

# Should generated external links be tested for validity
sphinx_csharp_test_links = False

# Remove these common prefixes from labels
sphinx_csharp_shorten_type_prefixes = [
    'System.',
    'System.IO',
    ...
]

# Do not create cross references for these standard/build-in types
sphinx_csharp_ignore_xref = [
    'string',
    'Vector2',
    ...
]

# How to generate external doc links, replace %s with type. Use the format
#    'package name': ('direct link to %s', 'alternate backup link or search page')
sphinx_csharp_ext_search_pages = {
    'upm.xrit': ('https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@0.9/api/%s.html',
                 'https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@0.9/?%s'),
    ...
}

# Types that are in an external package. Use the format
#   'package name': {
#      'Namespace1': ['Type1', 'Type2'],
sphinx_csharp_ext_type_map = {
    'unity': {
        '': ['MonoBehaviour', 'ScriptableObject'],
        'XR': ['InputDevice', 'InputDeviceCharacteristics'],
        ...
    },
   ...
}

# [Advanced] Rename type before generating external link. Commonly used for generic types
sphinx_csharp_external_type_rename = {
    'List': 'List-1',
    'NativeArray': 'NativeArray_1',
    ...
}

# Debug options, these enable various verbose logging features.
sphinx_csharp_debug = False # enables all debug options
sphinx_csharp_debug_parse = False # enables all parsing options
sphinx_csharp_debug_parse_func = False
sphinx_csharp_debug_parse_var = False
sphinx_csharp_debug_parse_prop = False
sphinx_csharp_debug_parse_attr = False
sphinx_csharp_debug_parse_idxr = False
sphinx_csharp_debug_parse_type = False
sphinx_csharp_debug_xref = False
sphinx_csharp_debug_ext_links = False

See also this example.

Examples and Tests

See build scripts in test. This is quite incomplete at the moment. The vr-modeling example will likely be most useful as a reference.

Common Bug Sources

  • Newer C# syntax that is not supported yet, see regexes at beginning of csharp.py for parsing
  • Incorrect xml reconstruction in breathe, see def visit_* in breathe render/sphinxrenderer.py
    • e.g. visit_variable will create the signature that is given to csharp.py

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