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tabs, for more explanation
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orifu committed Oct 2, 2024
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45 changes: 43 additions & 2 deletions src/content/docs/skin-overrides/tips-and-tricks.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,8 @@ import {
FileTree,
LinkCard,
Steps,
Tabs,
TabItem,
} from '@astrojs/starlight/components';

## for skin artists
Expand All @@ -30,7 +32,32 @@ this mod was created in order to instantly preview skins from within the game. t

</FileTree>

3. export your skin texture into this folder, naming it `[username].[slim or wide].png`. for example, if i (oriifu) was testing a slim skin, i would call it `oriifu.slim.png`, like this:
3. <Tabs syncKey="editor">
<TabItem label="blockbench">
right-click the texture you're using in the sidebar, and press "save
as". from there, navigate to your `skin_overrides` folder, naming it
`[username].[slim or wide]`. for example, if i (oriifu) was testing a
slim skin, i would call it `oriifu.slim`, which saves it like this:
</TabItem>
<TabItem label="aseprite">
go to file > save as, then navigate to your `skin_overrides` folder. if
you aren't able to do that, you can copy your ase/png file to the
`skin_overrides` folder instead, then open that in aseprite. you should
name your file `[username].[slim or wide].png`. for example, if i
(oriifu) was testing a slim skin, i would call it `oriifu.slim.png`,
which saves it like this:
</TabItem>
<TabItem label="gimp">
export (ctrl+shift+E) your texture into the `skin_overrides` folder,
naming it `[username].[slim or wide].png`. for example, if i (oriifu)
was testing a slim skin, i would call it `oriifu.slim.png`, like this:
</TabItem>
<TabItem label="other">
save your skin texture into the `skin_overrides` folder, naming it
`[username].[slim or wide].png`. for example, if i (oriifu) was testing
a slim skin, i would call it `oriifu.slim.png`, like this:
</TabItem>
</Tabs>

<FileTree>

Expand All @@ -50,7 +77,21 @@ this mod was created in order to instantly preview skins from within the game. t

</Aside>

4. to update your skin in game, simply re-export the texture.
4. <Tabs syncKey="editor">
<TabItem label="blockbench">
to update your skin in game, simply save.
</TabItem>
<TabItem label="aseprite">
to update your skin in game, simply save. (note that this will save as a
png, not ase.)
</TabItem>
<TabItem label="gimp">
to update your skin in game, simply re-export the texture (ctrl+E).
</TabItem>
<TabItem label="other">
to update your skin in game, simply save the texture.
</TabItem>
</Tabs>

you don't need to run a command or do a resource reload--the skin will update automagically!

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