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Modded version of GreuhZbugs & KillahPotatoes KP-Liberation.

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KP Liberation

KP Liberation for Arma 3

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Steam Workshop

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug.

Original Liberation mission v0.924

If you like the work and think it's worth a small donation, feel free to use the following link:

Donate via paypal.me

Overview

The area has fallen to the enemy, and it is up to you to take it back. Embark on a persistent campaign with your teammates to liberate all the major cities of the area that will most likely span several weeks of real time.

  • Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
  • Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
  • Purchase both infantry and both ground and air vehicles using three different types of physical resources; supplies, ammunition and fuel.
  • Build the FOB of your dreams with an in-game "what you see is what you get" system.
  • Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
  • Combat aggressive and cunning hostile forces who react and adapt to your actions.
  • Monitor and work alongside, or against, independent guerrilla forces.
  • Learn that every window is a threat thanks to the custom urban combat AI.
  • Accomplish meaningful secondary objectives that will benefit your progression.
  • Never lose your progress with the built-in server-side save system.

Needed Mods

These mods are needed if you want to use the prepackaged missionfiles from the release tab or Steam Workshop. You can play every map without any mods (only the maps themself) if you set the preset to custom in the file kp_liberation_config.

Recommended Mods

These mods are recommended by us, as they are likely to increase your gaming experience:

Also you should think about using these mods as serverside mods:

Recommended Difficulty Settings

I recommend using the following difficulty settings for this mission (User profile of your server):

difficulty="Custom";
class DifficultyPresets
{
    class CustomDifficulty
    {
        class Options
        {
            groupIndicators=0;
            friendlyTags=0;
            enemyTags=0;
            detectedMines=0;
            commands=0;
            waypoints=0;
            weaponInfo=1;
            stanceIndicator=1;
            reducedDamage=0;
            staminaBar=0;
            weaponCrosshair=0;
            visionAid=0;
            thirdPersonView=0;
            cameraShake=1;
            scoreTable=0;
            deathMessages=0;
            vonID=1;
            mapContent=0;
            autoReport=0;
            multipleSaves=0;
            squadRadar=0;
            tacticalPing=0;
        };
        aiLevelPreset=3;
    };
    class CustomAILevel
    {
        skillAI=1.0;
        precisionAI=0.15;
    };
};

In the server config file:

forcedDifficulty = "custom";

class Missions
{
    class kp_liberation
    {
        template = "kp_liberation.Altis";
        difficulty = "custom";
    };
};

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