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Co-authored-by: Forest Anderson <forestkzanderson@gmail.com>
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janhohenheim and AngelOnFira authored Jul 3, 2024
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86 changes: 40 additions & 46 deletions content/news/052/index.md
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title = "This Month in Rust GameDev #52 - June 2024"
transparent = true
date = 2024-07-03
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<!-- no toc -->
Expand Down Expand Up @@ -38,7 +38,7 @@ Feel free to send PRs about your own projects!
- [Interviews](#interviews)
- [Blog Posts](#blog-posts)
- [Jobs](#jobs)
- [Misc. Links](#misc-links)
- [Engine Newsletters](#engine-newsletters)
- [Future News](#future-news)

<!--
Expand Down Expand Up @@ -80,8 +80,8 @@ We will switch this to an actual @gamedev.rs address in the future. Please tell

### [Untitled Pixel Wizards Game][pixel-wizards]

{{ embed_video(type="video/mp4", src="untitled-pixel-wizards-game.mp4",
caption="Enemies now perceive, pursue and attack.. and occasionally get burned to death.") }}
{{ embed_video(type="video/mp4", src="untitled-pixel-wizards-game.mp4") }}
*Enemies now perceive, pursue, and attack... and occasionally get burned to death.*

[Untitled Pixel Wizards Game][pixel-wizards] is a local-multiplayer [Noita]-like platformer about
killing baddies using spells powered by pixel physics. This month was focused on juicing up said baddies:
Expand Down Expand Up @@ -123,8 +123,8 @@ It includes questions about Rust, libraries, experiences writing a custom game e

### [Gunbug][gunbug]

[![Gunbugs shooting at a bunch of eggplants](gunbug.jpg)][gunbug]
_Gunbugs shooting at a bunch of eggplants_
[![Gunbugs shooting at a bunch of eggplants](gunbug.jpg)][gunbug]
*Gunbugs shooting at a bunch of eggplants*

Gunbug is a 2D online co-op horde survival shoot'em up game.

Expand All @@ -135,7 +135,7 @@ It is built with [Bevy] and uses [bevy_rapier] for ray casting,
[bevy_kira_audio] for audio, and [renet] for networking.
The iOS and macOS versions are built with [xbuild].

You can wishlist the game on [Steam][gunbug]. Playtests start in the upcomingv months.
You can wishlist the game on [Steam][gunbug]. Playtests start in the upcoming months.
iOS and Android builds already work, but store pages don't exist yet.

[gunbug]: https://store.steampowered.com/app/2946990?utm_source=this_month_in_rust
Expand Down Expand Up @@ -183,8 +183,8 @@ _See also the [devlog article][gd-dev-june]._

### [Bevy 0.14 Release Candidate][bevy-0.14-rc]

![Sharp Screen-Space Reflections in Bevy 0.14](ssr.jpg)
_Sharp Screen-Space Reflections in Bevy 0.14_
![Sharp Screen-Space Reflections in Bevy 0.14](ssr.jpg)
*Sharp Screen-Space Reflections in Bevy 0.14*

The Bevy game engine is gearing up to release version 0.14.
The (probably) last release candidate is out now and ready for testing.
Expand Down Expand Up @@ -231,27 +231,28 @@ and how to release the game on multiple platforms.

## Tooling Updates

### [Rusty Playdate]
### [Rusty Playdate 0.5][Rusty Playdate]

![The Playdate console](../051/playdate.png)
_The Playdate console_
![The Playdate console](../051/playdate.png)
*The Playdate console*

[Rusty Playdate] ([GitHub][Rusty Playdate], [Mastodon][Rusty Playdate Masto]) by [@boozook](https://github.com/boozook)
is the large set of crates with bindings, toolset for the full cycle of creating games for the [Playdate handheld console][playdate].
is a large set of crates and tools for the full cycle of creating games for the [Playdate handheld console][playdate].

Big part of the Rusty Playdate project is the `cargo-playdate` tool ([Crates.io][cargo-playdate crates-io], [GitHub][cargo-playdate gh])
that helps to build games for [Playdate] hardware or a simulator. It works as a cargo-plugin as well as standalone.
The tool
- manages the compilation of your program,
A big part of the Rusty Playdate project is the [`cargo-playdate`][cargo-playdate gh] tool that functions as a build system.
It works as a cargo-plugin as well as a standalone, and does several things:
- It manages the compilation of your program,
- builds assets for the crate and its dependencies,
- generates a manifest,
- and assembles it all into a bundle that runs on the device or a simulator.

In this month `cargo-playdate` v0.5 has been [released][Rusty Playdate Release] and received massive refactoring, bugfixes and new features:
- support of [cargo's auto-targets][cargo-target-auto-discovery] _(targets such as `bin` or `example` that aren't declared in the Cargo.toml)_
- [target-specific package-info][pdb-pdxinfo-override] inheritance from the main package-info
- `package.metadata.playdate.options` inheritance from the `workspace.metadata`
- incremental builds now work as expected - fixed an old problem where the tool corrupts cargo's cache, which triggered full rebuild

- support for [cargo's auto-targets][cargo-target-auto-discovery], i.e. targets such as `bin` or `example` that aren't declared in the Cargo.toml
- [target-specific package-info][pdb-pdxinfo-override] is inherited from the main package-info
- `package.metadata.playdate.options` is inherited from the `workspace.metadata`
- incremental builds now work as expected


The register decoder in the [`pd-symbolize-crashlog`][playdate-symbolize-v0.2.0] was also updated.
It now properly decodes all available registers such as
Expand All @@ -263,7 +264,6 @@ _Discussions: [GitHub][Rusty Playdate Gh-discuss], [Matrix][Rusty Playdate Matri

[playdate-symbolize-v0.2.0]: https://crates.io/crates/playdate-symbolize/0.2.0
[cargo-target-auto-discovery]: https://doc.rust-lang.org/cargo/reference/cargo-targets.html#target-auto-discovery
[cargo-playdate crates-io]: https://crates.io/crates/cargo-playdate
[pdb-pdxinfo-override]: https://github.com/boozook/playdate/blob/main/support/build/README.md#target-specific-package-info "More about target-specific package-info"
[cargo-playdate gh]: https://github.com/boozook/playdate/tree/main/cargo "cargo-playdate tool is a part of 'Rusty Playdate' project"
[Rusty Playdate Release]: https://github.com/boozook/playdate/releases/tag/2024.06.18 "Release from June 18, 2024"
Expand All @@ -279,7 +279,7 @@ _Discussions: [GitHub][Rusty Playdate Gh-discuss], [Matrix][Rusty Playdate Matri
### [egui_ratatui][egui_ratatui]

![egui_ratatui running in Bevy](egui_ratatui.jpg)
_egui_ratatui running in Bevy_
*egui_ratatui running in Bevy*

[egui_ratatui][egui_ratatui] by [gold-silver-copper][gold] is an [egui][egui] widget that is also a [ratatui][ratatui] backend.
It allows you to create Terminal User Interfaces (TUIs) inside egui.
Expand Down Expand Up @@ -307,8 +307,8 @@ Certain APIs, such as loading banks from a pointer, are marked as unsafe, but ar

### [Bevy Lunex][bevy-lunex]

![Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex](bevypunk.jpg)
_Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex_
![Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex](bevypunk.jpg)
*Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex*


Lunex is a path based retained layout engine for Bevy entities, built around vanilla Bevy ECS.
Expand All @@ -325,7 +325,8 @@ You can get started by reading the [bevy_lunex book][bevy-lunex-book].

### [haalka]

{{ embed_video(type="video/mp4", src="haalka.mp4", caption="A Minecraft-like UI made with haalka") }}
{{ embed_video(type="video/mp4", src="haalka.mp4") }}
*A Minecraft-like UI made with haalka*

হালকা: _in bengali, haalka means "light" (e.g. not heavy) and can also be used to mean "easy"_

Expand All @@ -340,22 +341,22 @@ its core abstraction can be used to manage signals-powered reactivity for any en

### [bevy_light_2d][bevy_light_2d]

![A candle shining 2D light](bevy_light_2d.gif)
![A candle shining 2D light](bevy_light_2d.gif)
_A candle shining 2D light_

bevy_light_2d is a new general purpose 2D lighting for the Bevy game engine.
Designed to be simple to use, yet expressive enough to fit a variety of needs. Features include
Designed to be simple to use, yet expressive enough to fit a variety of needs. Features include:

- Component driven design
- Configurable point lights
- Camera specific ambient light
- Single camera rendering
- Camera-specific ambient light
- Single-camera rendering

[bevy_light_2d]: https://github.com/jgayfer/bevy_light_2d

### [bevy_hanabi][bevy_hanabi] 0.11

![Trails in Hanabi](bevy_hanabi_trails.gif)
![Trails in Hanabi](bevy_hanabi_trails.gif)
_Trails in Hanabi_

Hanabi is a GPU particle system plugin for the Bevy game engine.
Expand All @@ -365,7 +366,7 @@ The most notable new feature in [bevy_hanabi 0.11][bevy_hanabi] is support for t

### [berdicles][berdicles]

![A fountain of particles](berdicles.jpg)
![A fountain of particles](berdicles.jpg)
_A fountain of particles_

berdicles is an expressive CPU particle system for the Bevy engine. Features include:
Expand Down Expand Up @@ -397,7 +398,7 @@ berdicles is an expressive CPU particle system for the Bevy engine. Features inc

### [Metalmancy @ OpenSauce][metalmancy_interview]

![image/GIF description](metalmancy_interview.jpg)
![image/GIF description](metalmancy_interview.jpg)
_Arcade cabinet close up_

[Metalmancy][metalmancy_website] are creating custom and configurable arcade machines. Their flagship game [Thetawave] is coded in Rust.
Expand All @@ -413,7 +414,7 @@ and arcade machines at [OpenSauce][opensauce_website].

### [Tiny Glade Developers Discuss Bevy, Proceduralism, Publishers & Cozy Games][tiny-glade-interview]

![An idyllic scenery made in Tidy Glade](tiny-glade.jpg)
![An idyllic scenery made in Tidy Glade](tiny-glade.jpg)
_An idyllic scenery made in Tidy Glade_

To celebrate the release of Tiny Glade's [demo version][tiny-glade-steam], Pounce Light's Anastasia Opara and
Expand All @@ -430,7 +431,7 @@ Bevy, Rust, self-publishing, and the "cozy games" genre.

### [Dioxus Labs + "High-level Rust"][dioxus-post]

This post by the founder of [Dioxus Labs][dioxus-labs] is a direct response to
[This post][dioxus-post] by the founder of [Dioxus Labs][dioxus-labs] is a direct response to
the recently published ["Leaving Rust gamedev after 3 years"][leaving-post] by LogLogGames.
If you've missed the original post, it has made its rounds as a well-written critique of Rust's gamedev ecosystem and shortcomings
inherent to the language itself.
Expand All @@ -448,10 +449,10 @@ _Discussions: [lobste.rs](https://lobste.rs/s/dsqumn/dioxus_labs_high_level_rust

### Virtual Geometry in Bevy 0.14

![The Stanford bunny split into meshlets](meshlets.jpg)
![The Stanford bunny split into meshlets](meshlets.jpg)
_The Stanford bunny split into meshlets_

Ever wondered how [Unreal 5's Nanite][nanite] works under the hood?
Ever wondered how [Unreal 5's Nanite][nanite] works under the hood?
Jasmine, who reimplemented the virtual geometry technology for Bevy's upcoming 0.14 release,
wrote a [post][meshlets-post] explaining the concepts and the nitty-gritty details of the implementation.
The post is very technical in nature, so if you've never heard of this technology before,
Expand All @@ -469,14 +470,7 @@ for an unannounced project.

[ubisoft-job]: https://www.ubisoft.com/en-us/company/careers/search/743999993500090-programmer-online-unannounced-project

## Misc. Links

### Notable GDC talks

- [Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'](https://www.youtube.com/watch?v=MdmY9Mt-vz8&t)
- ['Valheim': Vikings, Roadmaps & Buying a Horse During Early Access](https://www.youtube.com/watch?v=YoOCUpdYYm4)

### Engine Newsletters
## Engine Newsletters

- This Week In Bevy
- [Tiny Glade, VJ performances, and 2d lighting](https://thisweekinbevy.com/issue/2024-06-03-tiny-glade-vj-performances-and-2d-lighting)
Expand All @@ -486,7 +480,7 @@ for an unannounced project.
- This Week In Quads
- [`blocking_event_loop` on ios opengl/metal, Docker article, and libxkbcommon on NixOS](https://macroquad.rs/twiq/week5/)

## Future news
## Future News

<!-- Section to get more people involved in writing news. -->

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margin-bottom: 0;
}

input, button {
input,
button {
font-size: inherit;
}

input {
min-width: 0; // Allow the input to shrink on small devices.
}

a.btn, // Trick to increase the specificity and win against rules such as a:visited
a.btn,
// Trick to increase the specificity and win against rules such as a:visited
.btn {
text-decoration: none;
border-radius: 3px;
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color: $grey-color;
}

video {
max-width: 100%;
}

.email-form {
display: grid;
margin-top: $spacing-unit;
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display: grid;
grid-template-columns: repeat(2, auto);
gap: 5px;

label {
grid-column: 1 / 3;
font-size: .8em;
}
}
}

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