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rwr-community-dev/HB1

Folders and files

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HB1

Submissions

  • ✔️Vice president and Field Marshall skin//KFredfox
  • Vampire costume & Frenzy werewolf //Square/KFredfox
  • Pumpkin box loot and Pumpkin candies //Square/KFredfox
  • FD338 //Autumnsnail/Oche34/MarcusKrug
  • A180_smg //in4ss/Oche34/MarcusKrug
  • Welding Torch //Unit G17/Square/KFredfox/MarcusKrug
  • Gilboa C (Jungle Style) //daidai2bzhe/KFredfox/MarcusKrug
  • G3 - Scope //Oche34/KFredfox/MarcusKrug
  • dp28 //P90 Rush B/KFredfox/MarcusKrug
  • m14k (EpiPen) //Square/Oche34/KFredfox/MarcusKrug
  • qbz-95 //Oche34/KFredfox/MarcusKrug
  • Defibrillator //KFredfox
  • Ordnance Shovel //CNmemories/KFredfox/MarcusKrug
  • Golden Dragunov SVD //Oche34/KFredfox
  • M60 Rambo skins //RubberyChicken (all weapons with skins can be extended to new skins upon desire)
  • Dual Desert Eagles (contains Duke Nukem skin) //RubberyChicken
  • Chicken outfit //RubberyChicken
  • War Banner //RubberyChicken/KFredfox/Sir_history
  • I love RWR banner //RubberyChicken/KFredfox/Square/JackMayol (in progress)
  • Pink Panda banner //RubberyChicken/KFredfox/Square/JackMayol (in progress)
  • Jack O'Banner //RubberyChicken/Square/KFredfox
  • Smiley Banner //RubberyChicken/Square/KFredfox
  • Squire Skin //RubberyChicken/Sir_history (Zweihander + cavalry saber/banner)
  • Archer Skin //RubberyChicken/Sir_history (Compound bow + cavalry saber/banner)
  • ✔️Dogs! //Kiruex/JackMayol
    • no selfstun
    • adjust the dog vest
    • unwound dog animation very bad
    • adjust the spawn score for inva
  • Glock18 //LordNoodle
  • Surefire MGX //LordNoodle
  • Mk14 EBR w/ suppressed option //MoistGoat

Removed from consideration

  • Aegis (broken design, not salvagable)
  • Pink P90 / Dragonspit / Dragondust (Power Ranger themed items vetoed by Jack)
  • Three Nation Army Banner //RubberyChicken (declared not goofy enough by Jack)

Rebalancing proposals:

  • Improve rwm reload speed: anim speed 0.3->0.33 (the original was 0.4, so we are only boosting by a third)
  • Modify flame projectile blasts (including kulakov firenade) to only hurt enemies (for consistency with dlc)
  • Kulakov flame duration, radius and reload speed increase (as too many players complain about it)
  • RPD sound remake and rebalancing
  • Welding torch idea and scripts are from Unit G17; Square edited the scripts and KFredfox did other work
  • Pumpkin box is prepared for the coming Halloween and Pumpkin candies for everyone! 🎃
  • Killing 6 enemies in 60s within 5 meters will now transform a normal werewolf suit into a frenzy one
  • damaged Vampire costume can be healed by killing an enemy in a melee attack
  • Medical Dart Gun (MDG):
    • increase mdg dart blast range by .3
    • give mdg a tiny speed boost (half medkit)
    • mdg dart made to faction_compare="equal" to prevent heal farming enemies
  • Gunship blast projectiles made to only hurt enemies (for reduced gunship tk and increased crazy charges)
  • UMP
    • kill chance 0.5 --> 0.6
    • max range 43 --> 39
    • currently, the UMP is strictly worse than the P90, and compared to the other 2 para guns, is just not interesting.
    • are these the right changes? probably not, but UMP40 should feel higher-caliber than the other 2 para guns
  • KSxS-6 Hunter
    • min range 9 --> 15
    • min range of 9 meters is by far the worst in the game. This is supposed to be compensated for by a long max range.
    • its closest comparison, the dragon's breath, has more range and aoe.
  • M711-LA Enforcer
    • move speed -8 --> -5
    • kill chance 1.2 --> 1.4
    • bullet speed 130 --> 140
    • currently, the M711 feels terrible to use. bad range, bullet speed, and scope prevent it from being a useful sniper rifle
    • bad speed prevents it from being a good marksman rifle. It is outranged by the VSS of all things.
    • these changes aim to give it a useful niche as a fast-moving armor-piercing rifle. 1.2 damage is not reliable AP.
  • M6 Lynx
    • recoil recovery 0.9 --> 0.95
    • Lynx currently is a worse, but silent, barrett. This is fine, but bland.
    • Given less damage and slower move speed, seems reasonable that it would be easier to get a second accurate shot.
    • Since it has slow reload and easy to get rushed, perhaps changing to 10-round magazine would make more people use it
  • Kulakov
    • fire/reload animation feels bugged, I always try to reload after firing my last shot, and it just doesn't register.
    • Also seems to be bugged when shooting from elevation, shots go very far past the aimed spot.
    • Shooting the Kulakov sounds like someone is eating a potato chip. Not sure if intended or not. <<I recorded it myself at home. Feel free to replace it with a better one --KFredfox
    • I personally like the sound, but that is because it sounds like a literal potato chip. I just enjoy inflicting that knowledge on people :)
  • Faction Silenced pistols
    • remove XP requirement. new players should be able to use something stealthy on Copehill
  • Stoner LMG
    • move speed -7 --> -6
    • Stoner is supposed to be a mobile LMG, but it slower than the PKM. Also it isn't a popular gun in general.
    • Also its stance accuracy penalties are brutal, would recommend slightly buffing stand/crouch/walk
  • Ares Shrike (S) [Darky Reworks]
    • faster burst and alternate fire mode is a slow firing full auto with lower kill chance
  • Jackhammer [Darky Reworks]
    • faster bullets with a bit more range and has some armor penetration thanks to kill_probability_offset_on_successful_hit
  • Pecheneg Bullpup [Darky Reworks]
    • reversion to its original stats due to power creep
    • needs to be comparable with/better than vanilla MG
  • Smaw / Smaw Thermobaric [Darky Reworks]
    • anti-infantry rocket! good for enemy elites :D
  • Stoner62 [Darky Reworks]
    • more accurate when firing from cover or prone
    • accurate for a burst because it actually has more than 1 accuracy (unique in that regard!)

MarcusKrug reworks on box pack

  • Made adjustments to textures of A180,DP28,FD338,G3,gilboa,svd,m14k,qbz95,shockpaddle,shovel and torch to mimic style of vanilla
  • Adjustment to DP28,FD338 sounds to make them sounds more comfortable
  • Adjustment to DP28.FD338,G3 weapons to distinguish them from other vanilla weapons
  • Adjustment to FD338 models to make them not so weird
  • New models to AA12frag,AEK919K,AKS74U,ARES shrike,AK47,AK47GL,M16A4GL,M107,desert eagle,desert eagle golden,svd,fal,fal bayonet,honey badger,kriss vector,m60e4,m712,milkor mgl,p416,steyr aug,vss vintorez

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