KoPixel is a simple & flexible asynchronous Hypixel API wrapper for Kotlin
Add the following to your build.gradle(.kts)
dependencies {
implementation 'com.github.ryanhcode:KoPixel:$kopixel_version'
}
Or visit Jitpack and select a version
In order to obtain a KoPixelAPI
instance, use NewKoPixelAPI
If you plan on just using the library synchronously, you can use NewKoPixelAPI wherever you like.
val hypixelAPIKey = "..."
val api = NewKoPixelAPI(hypixelAPIKey)
...
However, if you are planning to use KoPixel asynchronously, the API must be created inside of a CoroutineScope, or inside of a block such as runBlocking
which is recommended.
fun main() = runBlocking {
val hypixelAPIKey = "..."
val api = NewKoPixelAPI(hypixelAPIKey)
...
}
KoPixel has both asynchronous and synchronous methods for all functions.
Here you can see a method of synchronously obtaining if a player is online:
val online = api.getSync("skyf").online()
println("Online: $online")
And here is a asynchronous method of obtaining if a player is online:
api.get("skyf").whenComplete { player->
val online = player.online()
println("Online: $online")
}
If you choose to use KoPixel asynchronously, you may also use error handling for all requests.
api.get("skyf").whenComplete { player->
val online = player.online()
println("Online: $online")
}.catch { exception ->
println("woah! there was an error: $exception")
}
Here you can see an example of utilizing KoPixel's asynchronous API to scan a player for Exotic Armor:
fun scan(uuid: UUID) {
// Grab the profiles of the player asynchronously
api.getSkyblockProfiles(uuid).whenComplete { profiles ->
profiles.forEach { profile ->
profile.scan { uuid, member, inv, item ->
if (item.colorable() && item.exotic())
println("Exotic Found: \n\t${item.id()} \n\t${item.hexColor()} \n\t$uuid \n\t${inv.name}")
}
}
}.catch { exception -> println("Swallowing exception.") }
}
scan("cab60d114bd84d5fbcc46383ee8f6ed1".toUUID())
KoPixel currently supports a large portion of the skyblock API and regular player API, although resource, auction, bazaar, and dungeon implementations are planned for the near future.