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# Dumped event names from CS2, not all are tested | ||
# https://cs2.poggu.me/dumped-data/game-events/ | ||
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server_spawn | ||
server_pre_shutdown | ||
server_shutdown | ||
server_message | ||
server_cvar | ||
player_activate | ||
player_connect_full | ||
player_full_update | ||
player_connect | ||
player_disconnect | ||
player_info | ||
player_spawn | ||
player_team | ||
local_player_team | ||
local_player_controller_team | ||
player_changename | ||
player_hurt | ||
player_chat | ||
local_player_pawn_changed | ||
teamplay_broadcast_audio | ||
finale_start | ||
player_stats_updated | ||
user_data_downloaded | ||
ragdoll_dissolved | ||
team_info | ||
team_score | ||
hltv_cameraman | ||
hltv_chase | ||
hltv_rank_camera | ||
hltv_rank_entity | ||
hltv_fixed | ||
hltv_message | ||
hltv_status | ||
hltv_title | ||
hltv_chat | ||
hltv_versioninfo | ||
hltv_replay | ||
demo_start | ||
demo_stop | ||
demo_skip | ||
map_shutdown | ||
map_transition | ||
hostname_changed | ||
difficulty_changed | ||
game_message | ||
game_newmap | ||
round_start | ||
round_end | ||
round_start_pre_entity | ||
round_start_post_nav | ||
round_freeze_end | ||
teamplay_round_start | ||
player_death | ||
player_footstep | ||
player_hintmessage | ||
break_breakable | ||
break_prop | ||
entity_killed | ||
door_close | ||
vote_started | ||
vote_failed | ||
vote_passed | ||
vote_changed | ||
vote_cast_yes | ||
vote_cast_no | ||
achievement_event | ||
achievement_earned | ||
achievement_write_failed | ||
bonus_updated | ||
spec_target_updated | ||
spec_mode_updated | ||
entity_visible | ||
gameinstructor_draw | ||
gameinstructor_nodraw | ||
flare_ignite_npc | ||
helicopter_grenade_punt_miss | ||
physgun_pickup | ||
inventory_updated | ||
cart_updated | ||
store_pricesheet_updated | ||
item_schema_initialized | ||
drop_rate_modified | ||
event_ticket_modified | ||
gc_connected | ||
instructor_start_lesson | ||
instructor_close_lesson | ||
instructor_server_hint_create | ||
clientside_lesson_closed | ||
dynamic_shadow_light_changed | ||
gameui_hidden | ||
items_gifted | ||
player_score | ||
player_shoot | ||
game_init | ||
game_start | ||
game_end | ||
round_announce_match_point | ||
round_announce_final | ||
round_announce_last_round_half | ||
round_announce_match_start | ||
round_announce_warmup | ||
round_end_upload_stats | ||
round_officially_ended | ||
round_time_warning | ||
ugc_map_info_received | ||
ugc_map_unsubscribed | ||
ugc_map_download_error | ||
ugc_file_download_finished | ||
ugc_file_download_start | ||
begin_new_match | ||
dm_bonus_weapon_start | ||
survival_announce_phase | ||
broken_breakable | ||
player_decal | ||
achievement_increment | ||
set_instructor_group_enabled | ||
instructor_server_hint_stop | ||
read_game_titledata | ||
write_game_titledata | ||
reset_game_titledata | ||
weaponhud_selection | ||
vote_ended | ||
vote_cast | ||
vote_options | ||
endmatch_mapvote_selecting_map | ||
endmatch_cmm_start_reveal_items | ||
client_loadout_changed | ||
add_player_sonar_icon | ||
add_bullet_hit_marker | ||
other_death | ||
item_purchase | ||
bomb_beginplant | ||
bomb_abortplant | ||
bomb_planted | ||
bomb_defused | ||
bomb_exploded | ||
bomb_dropped | ||
bomb_pickup | ||
defuser_dropped | ||
defuser_pickup | ||
announce_phase_end | ||
cs_intermission | ||
bomb_begindefuse | ||
bomb_abortdefuse | ||
hostage_follows | ||
hostage_hurt | ||
hostage_killed | ||
hostage_rescued | ||
hostage_stops_following | ||
hostage_rescued_all | ||
hostage_call_for_help | ||
vip_escaped | ||
vip_killed | ||
player_radio | ||
bomb_beep | ||
weapon_fire | ||
weapon_fire_on_empty | ||
grenade_thrown | ||
weapon_outofammo | ||
weapon_reload | ||
weapon_zoom | ||
silencer_detach | ||
inspect_weapon | ||
weapon_zoom_rifle | ||
player_spawned | ||
item_pickup | ||
item_pickup_slerp | ||
item_pickup_failed | ||
item_remove | ||
ammo_pickup | ||
item_equip | ||
enter_buyzone | ||
exit_buyzone | ||
buytime_ended | ||
enter_bombzone | ||
exit_bombzone | ||
enter_rescue_zone | ||
exit_rescue_zone | ||
silencer_off | ||
silencer_on | ||
buymenu_open | ||
buymenu_close | ||
round_prestart | ||
round_poststart | ||
grenade_bounce | ||
hegrenade_detonate | ||
flashbang_detonate | ||
smokegrenade_detonate | ||
smokegrenade_expired | ||
molotov_detonate | ||
decoy_detonate | ||
decoy_started | ||
tagrenade_detonate | ||
inferno_startburn | ||
inferno_expire | ||
inferno_extinguish | ||
decoy_firing | ||
bullet_impact | ||
player_jump | ||
player_blind | ||
player_falldamage | ||
door_moving | ||
mb_input_lock_success | ||
mb_input_lock_cancel | ||
nav_blocked | ||
nav_generate | ||
achievement_info_loaded | ||
hltv_changed_mode | ||
cs_game_disconnected | ||
cs_round_final_beep | ||
cs_round_start_beep | ||
cs_win_panel_round | ||
cs_win_panel_match | ||
cs_match_end_restart | ||
cs_pre_restart | ||
show_deathpanel | ||
hide_deathpanel | ||
player_avenged_teammate | ||
achievement_earned_local | ||
repost_xbox_achievements | ||
match_end_conditions | ||
round_mvp | ||
show_survival_respawn_status | ||
client_disconnect | ||
gg_player_levelup | ||
ggtr_player_levelup | ||
ggprogressive_player_levelup | ||
gg_killed_enemy | ||
gg_final_weapon_achieved | ||
gg_bonus_grenade_achieved | ||
switch_team | ||
gg_leader | ||
gg_team_leader | ||
gg_player_impending_upgrade | ||
write_profile_data | ||
trial_time_expired | ||
update_matchmaking_stats | ||
player_reset_vote | ||
enable_restart_voting | ||
sfuievent | ||
start_vote | ||
player_given_c4 | ||
gg_reset_round_start_sounds | ||
tr_player_flashbanged | ||
tr_mark_complete | ||
tr_mark_best_time | ||
tr_exit_hint_trigger | ||
bot_takeover | ||
tr_show_finish_msgbox | ||
tr_show_exit_msgbox | ||
jointeam_failed | ||
teamchange_pending | ||
material_default_complete | ||
cs_prev_next_spectator | ||
cs_handle_ime_event | ||
nextlevel_changed | ||
seasoncoin_levelup | ||
tournament_reward | ||
start_halftime | ||
ammo_refill | ||
parachute_pickup | ||
parachute_deploy | ||
dronegun_attack | ||
drone_dispatched | ||
loot_crate_visible | ||
loot_crate_opened | ||
open_crate_instr | ||
smoke_beacon_paradrop | ||
survival_paradrop_spawn | ||
survival_paradrop_break | ||
drone_cargo_detached | ||
drone_above_roof | ||
choppers_incoming_warning | ||
firstbombs_incoming_warning | ||
dz_item_interaction | ||
survival_teammate_respawn | ||
survival_no_respawns_warning | ||
survival_no_respawns_final | ||
player_ping | ||
player_ping_stop | ||
player_sound | ||
guardian_wave_restart | ||
team_intro_start | ||
team_intro_end |
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#include "Events.h" | ||
#include "Utility.h" | ||
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#include <vector> | ||
#include <fstream> | ||
#include <igameevents.h> | ||
#include <eiface.h> | ||
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#define EVENTLISTENER_SLOTS 300 // todo: remove | ||
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namespace Source2Py { | ||
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extern IGameEventManager2* gameevents; | ||
extern IServerGameDLL* server; | ||
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std::vector<EventListener> eventListeners; | ||
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bool EventService::Init() { | ||
gameevents = static_cast<IGameEventManager2*>(CallVFunc<IToolGameEventAPI*, 91>(server)); // get interface from ISource2Server vtable (func signature incomplete) | ||
if (!gameevents) { | ||
Log::Write("Failed to load IGameEventManager2!"); | ||
return false; | ||
} | ||
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Log::Write("IGameEventManager2 @ 0x" + AddrToString(static_cast<void*>(gameevents))); | ||
Log::Write("EventService initialized"); | ||
return true; | ||
} | ||
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bool EventService::LoadEventsFromFile(const std::string& filepath) { | ||
std::ifstream eventsFile(filepath); | ||
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if (eventsFile.fail()) { | ||
Log::Error("Failed to load events file: " + filepath); | ||
return false; | ||
} | ||
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// Keep the EventListeners memory block from jumping around | ||
// todo: precalculate the exact vector size needed. this is a crash waiting to happen if events | ||
eventListeners.reserve(EVENTLISTENER_SLOTS); | ||
Log::Write("Reserved " + std::to_string(EVENTLISTENER_SLOTS) + " EventListener slots (" + std::to_string(sizeof(EventListener) * EVENTLISTENER_SLOTS) + " bytes)"); | ||
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std::string line; | ||
while (std::getline(eventsFile, line)) { | ||
// ignore comments | ||
if (line[0] == '#' || line[0] == ';' || line.empty()) | ||
continue; | ||
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eventListeners.push_back(line); | ||
EventListener& listener = eventListeners.back(); | ||
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if (!gameevents->AddListener(&listener, listener.GetEventName(), true)) { | ||
Log::Write("Failed to add EventListener: " + std::string(listener.GetEventName())); | ||
eventListeners.pop_back(); | ||
} | ||
} | ||
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Log::Write("Added " + std::to_string(eventListeners.size()) + " EventListeners"); | ||
if (eventListeners.size() > EVENTLISTENER_SLOTS) // todo: remove | ||
Log::Error("Added more EventListeners than reserved, prepare for crash!"); | ||
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return true; | ||
} | ||
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void EventService::UnloadEvents() { | ||
for (auto& listener : eventListeners) | ||
gameevents->RemoveListener(&listener); | ||
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Log::Write("Unloaded all EventListeners"); | ||
} | ||
} |
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