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Sourcery refactored master branch #2
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for i in range(num_of_enemies): | ||
for _ in range(num_of_enemies): |
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Lines 40-40
refactored with the following changes:
- Replace unused for index with underscore (
for-index-underscore
)
score = font.render("Score :" + str(score_value), True, (255, 255, 255)) | ||
score = font.render(f"Score :{str(score_value)}", True, (255, 255, 255)) |
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Function show_score
refactored with the following changes:
- Use f-string instead of string concatenation (
use-fstring-for-concatenation
)
if distance < 27: | ||
return True | ||
else: | ||
return False | ||
return distance < 27 |
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Function isCollision
refactored with the following changes:
- Simplify boolean if expression (
boolean-if-exp-identity
) - Remove unnecessary casts to int, str, float or bool (
remove-unnecessary-cast
) - Replace if statement with if expression (
assign-if-exp
)
if event.key == pg.K_KP_ENTER: | ||
if bullet_state is 'ready': | ||
# Get the current x cordinate of the spaceship | ||
bulletX = playerX | ||
fire_bullet(bulletX, bulletY) | ||
if event.key == pg.K_SPACE: | ||
if bullet_state is 'ready': | ||
# Get the current x cordinate of the spaceship | ||
bullet_sound = mixer.Sound("laser.wav") | ||
bullet_sound.set_volume(0.2) | ||
bullet_sound.play() | ||
bulletX = playerX | ||
fire_bullet(bulletX, bulletY) | ||
if event.key == pg.KMOD_ALT or event.key == pg.K_F4: | ||
if event.key == pg.K_KP_ENTER and bullet_state is 'ready': | ||
# Get the current x cordinate of the spaceship | ||
bulletX = playerX | ||
fire_bullet(bulletX, bulletY) | ||
if event.key == pg.K_SPACE and bullet_state is 'ready': | ||
# Get the current x cordinate of the spaceship | ||
bullet_sound = mixer.Sound("laser.wav") | ||
bullet_sound.set_volume(0.2) | ||
bullet_sound.play() | ||
bulletX = playerX | ||
fire_bullet(bulletX, bulletY) | ||
if event.key in [pg.KMOD_ALT, pg.K_F4]: | ||
running = False | ||
|
||
if event.type == pg.KEYUP: | ||
if event.key == pg.K_LEFT or event.key == pg.K_RIGHT: | ||
playerX_change = 0 | ||
if event.type == pg.KEYUP and event.key in [pg.K_LEFT, pg.K_RIGHT]: | ||
playerX_change = 0 |
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Lines 119-170
refactored with the following changes:
- Merge nested if conditions (
merge-nested-ifs
) - Replace multiple comparisons of same variable with
in
operator (merge-comparisons
) - Use named expression to simplify assignment and conditional (
use-named-expression
)
This removes the following comments ( why? ):
# Collision
Sourcery Code Quality Report✅ Merging this PR will increase code quality in the affected files by 1.58%.
Here are some functions in these files that still need a tune-up:
Legend and ExplanationThe emojis denote the absolute quality of the code:
The 👍 and 👎 indicate whether the quality has improved or gotten worse with this pull request. Please see our documentation here for details on how these metrics are calculated. We are actively working on this report - lots more documentation and extra metrics to come! Help us improve this quality report! |
Branch
master
refactored by Sourcery.If you're happy with these changes, merge this Pull Request using the Squash and merge strategy.
See our documentation here.
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master
branch, then run:Help us improve this pull request!