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behaviourModules

MIT License made-with-cpp Unity-tested Gamemaker-tested

Description

  • Modular state machine for handling AI agents.
  • Quickly set up complex agents using modules and conditions.
  • Reuse code for multiple agents.

Platforms

behaviourModules is implemented for different platforms. Demos available for:

Structure

  • Enemies define States.
  • States contain behaviour modules and conditions.
  • Conditions contain triggers.

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Modular state machine for handling AI agents.

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