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6.3.2

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@sayterdarkwynd sayterdarkwynd released this 23 Dec 18:38
· 973 commits to master since this release
  • Telebrium now has value in the refinery
    • Kirhos Species info no longer lists a health penalty they do not have.
    • Prophet set damage bonus now matches that of Light Priest. It also has the same helmet glow.
    • Toxic Tart and Toxic Juice now have unlocks in the research system
    • chewable magnets now last 10x as long, but the recipe makes 1/10th the amount as a counterbalance.
    • corrected element icons on slaughter and murder manipulators, as they do bioweapon damage rather than electric.
    • Liquid irradium can now fuel the Fission reactor.
    • Updated tooltip of Lobster Trap and Pest Trap: they now hold 1 lobster/pest (was: 3)
    • Updated description of Extraction Basics node: exchange rate of computers is now 5% (was: 1%)
    • revised aether/cosmic augment progression
    • liquid mixers now output on/off based on processing status
    • fixed a collar having an invalid rarity
    • made harvester turrets fire faster, because they suck currently.
    • Atom Smasher now does silver damage instead of electric
    • Added Vantablack dye
    • Tesla Gun has been nerfed. It's base damage is reduced (from 10 to 8) and its energy use increased (from 35 to 42%).
    • fix for power sword alt element override getting stuck
    • lowered rarity label on aura 1 collars. increased rarity label on aura 3 collars.
    • cleaned up tentacleeffect, darkstalker and insanity status effect code to reduce the chance people crash if they die while in an effectzone using it. effect.expire disqualifies effects from being allowed in effect zones because of this.
    • Cute armor set is now dyeable
    • Adjusted Atropus and Sulphuric biome weathers. Atropus should overall be less windy and no longer produce grav-rains, while Sulphuric should have a higher incidence of wind.
    • added some sanity proofing on warp point arrow code in case the projectile spawn function returns nil for some reason
    • added line in mastery lua file about where greataxes handle theirs.
    • revised greataxe mastery so that you now get 0.3% crit damage for 30% mastery, instead of 0.03%.