Releases: sc-workshop/SupercellSWF-Animate
Releases · sc-workshop/SupercellSWF-Animate
Bugfixes
- Fixed some cases when bitmap fill export exported with bugs
Sometimes when shape was transformed under certain conditions, the output could be broken, this is fixed now - Minor visual changes for Publisher
Changed publisher size and moved some options - Added settings auto-set for external files
Allows you to automatically configure critical settings based on the settings of an external file. This option is experimental for now. - Minor imrpovements
Fixed several issues with file writing. Added a small warning for cases when an empty file is exported.
Minor Update
- Minor exporter crash fixes
- Publisher interface crash fixes
Minor update
- Added new option to selectively save text of textfields
Now you can choose not to export text at all. This is useful if you have a lot of placeholder text. - Minor improvements and fixes
FIxed export names optimization issues
Added all the latest SC2 features
Update
Update
- Added automatic installation of different plugin variants for different cpu feature sets (Currently supported AVX2, SSE4.2 and native)
Plugin now delivers with several variations for different CPU feature sets. Newer CPUs will be able to use the AVX2 and will get maximum performance, while other variations will be used on other CPUs. - Minor bugfixes and performance improvements
- Fixed crash with external file
- Fixed issue with texture scale factor
- Improved ASTC texture compressing
Heaven Update
- Added support for Bitmap fills
They are mostly used as proxies for 9slice movieclips, and 9slice was used quite a bit in some important files, so now you can easily export them back yay - Added Export name replacing
Another very important feature. Now, using External File option, you can replace or overwrite export name in external file from your document, so you can literally replace some content inside the file. - Changed symbol selection algorithm
Improved behavior of symbol type selection, so there should be less garbage in final file and overall export time should decrease slightly
v1.3.2-pre1
- Reworked algorithm for symbols exporting (experimentally)
Symbols should export faster and with correct type - Minor code refactoring and bug fixes
Bug fixes and improvements
- Improved progress window behavior
Progress creation has been removed for some small objects so the window doesn't refresh as often which speeds up export a bit and causes less blinking. - Added object hashing
This will help for large projects to get rid of potential duplicate objects, thereby optimizing file size. - Fixed a crash when trying to use some sc2 files as external file.
- Fixed some bugs with texture settings
Now external files option and quality option for Raw textures should work properly
Update
- Improved Atlas Generator
The number of graphical errors and unoptimized files should be significantly reduced. - Added SC2 support
Plugin now supports working with a new file type - Many performance improvements and code refactoring
Quite a lot of code was rewritten during this time and many processes were sped up in this way