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scenery 0.2.2

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  • FontBoard is now TextBoard
  • OpenGLRenderer/VulkanRenderer/SDFFontAtlas: signed distance field font rendering is working again for both Vulkan and OpenGL
  • GPU compatibility table has been added to the README, please add more!
  • TextBoard: fonts can now be read from files in the classpath by setting TextBoard.fontFamily to e.g. MyFont.ttf (if a dot is contained in the name, it is assumed to be a file name)
  • VulkanRenderer: geometry updates have been fixed
  • VulkanRenderer: new buffers will not be allocated if the old geometry of a Node still fits in
  • GenericTexture: Default texture type is now GLTypeEnum.UnsignedByte, which is more sensible (see #102)
  • Kotlin has been bumped to 1.1.60