scenery 0.2.2
Pre-release
Pre-release
FontBoard
is nowTextBoard
OpenGLRenderer
/VulkanRenderer
/SDFFontAtlas
: signed distance field font rendering is working again for both Vulkan and OpenGL- GPU compatibility table has been added to the README, please add more!
TextBoard
: fonts can now be read from files in the classpath by settingTextBoard.fontFamily
to e.g.MyFont.ttf
(if a dot is contained in the name, it is assumed to be a file name)VulkanRenderer
: geometry updates have been fixedVulkanRenderer
: new buffers will not be allocated if the old geometry of a Node still fits inGenericTexture
: Default texture type is nowGLTypeEnum.UnsignedByte
, which is more sensible (see #102)- Kotlin has been bumped to 1.1.60