Skip to content

scenery 0.4.1

Pre-release
Pre-release
Compare
Choose a tag to compare
@skalarproduktraum skalarproduktraum released this 05 Jun 12:21
· 3385 commits to main since this release

Additions and Changes

  • Volume: use pre-multiplied alpha when rendering volumes
  • Volume: lazily deallocate out-of-use volumes
  • REPL: generate JVM overloads for constructor
  • Renderer: better error messages in case no renderer could be constructed
  • VulkanRenderer: use regular UBOs for LightParameters and VRParameters
  • VulkanDevice: introduce device/driver-specific workarounds and warnings
  • DSSDO: Use zero samples for the moment (algorithm will be changed to HBAO or SAO in an upcoming release)

Fixes

  • Volume: improved check for near plane before discarding rays
  • OpenGLRenderer: when loading textures, adjust GL_UNPACK_ALIGNMENT if texture would need to be padded