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scenery 0.6.0

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Release Highlights

  • introduces on-the-fly switchable renderers
  • adds HBAO as default ambient occlusion algorithm
  • Breaking change: This Release changes the way shaders are handled by Nodes. It removes Node.useClassDerivedShader and replaces it with a unified and more flexible system that also allows for shader factories. See Shaders and ShaderFactory (#203)

For full details, please refer to the CHANGELOG.