Skip to content

Commit

Permalink
Update changelog
Browse files Browse the repository at this point in the history
  • Loading branch information
sergcpp committed Nov 2, 2024
1 parent 970f272 commit 0ef6522
Showing 1 changed file with 66 additions and 1 deletion.
67 changes: 66 additions & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,70 @@

### Removed

## [0.2.0] - 2024-11-02

### Added

- Emissives support
- Probe-based cache for multibounce GI
- Multibounce specular GI
- Order-independent transparency
- Procedural sky
- Jittered shadows for screenshots
- Autoexposure
- GTAO
- Bloom
- Chromatic aberraction
- Motion blur
- Diffuse/specular light influence flags
- Ability to skip multi_compile shader combinations
- Approximate LTC portal lights
- Spotlight support
- HDRI light (without NEE for now)
- Gaussian and Blackman-Harris image filters
- Visibility flags
- Backside material support
- Gamma parameter for tonemapping
- GLTF meshes conversion
- Small-scale screen space shadow

### Fixed

- Shadow BVH flickering
- TAA flicker at high exposure
- Missing subgroup extensions support check
- Non-bindless OpenGL mode
- Incorrect GPU timestamps
- Specular shimmering
- AMD/Arc issues loading sponza scene
- Cascaded shadow bugs
- Artifacts on mirror surfaces
- SSR black contours
- Material override only working on unique meshes
- Imprecise default normalmap
- Incorrect specular denoising reprojection (OGL only)
- Incorrect normal transform in RT shaders
- Incorrect streaming of non-mipmapped textures

### Changed

- Depth buffer uses reversed Z
- Improved blur-based denoising
- Better VNDF sampling is used for GGX
- Improved PCSS shadow filtering
- Catmull-Rom filter is used for TAA
- Velocity buffer is 2.5D now (3 channels)
- Simpler shading is used in RT shaders
- Improved memory-level aliasing is used for FG resources
- Faster SWRT
- Separate debug version of shaders is used in debug mode
- Alpha test uses separate texture masks
- Texture LOD bias is used for TAA compensation

### Removed

- SPIRV OpenGL support
- Smooth texture LOD transition

## [0.1.0] - 2024-02-29

Expand Down Expand Up @@ -44,5 +108,6 @@
- LinearAlloc


[Unreleased]: https://github.com/sergcpp/Eng/compare/v0.1.0...master
[Unreleased]: https://github.com/sergcpp/Eng/compare/v0.2.0...master
[0.2.0]: https://github.com/sergcpp/Eng/releases/v0.2.0
[0.1.0]: https://github.com/sergcpp/Eng/releases/v0.1.0

0 comments on commit 0ef6522

Please sign in to comment.