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Releases: shap-po/shappoli

v1.5.0+1.21

28 Sep 15:35
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v1.5.0+1.20.4

25 Sep 22:23
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Additions:

  • Added suppress_power power
  • Added copy_origin bi-entity action, that allows copying/swapping origins between entities
  • Added set_origin entity action, that allows setting an entity's origin via a power
  • Added apply_on_added field to conditioned_modify_trinket_slot power, that allows for better usage of the power when used in global_powers
  • Woodwalkers integration is almost complete:
    • New powers:
      • action_on_shape_ability_use
      • action_on_shape_change
      • prevent_shape_ability_use
      • prevent_shape_change
    • New entity actions:
      • change_shape_ability_cooldown
      • shape_action
    • New entity conditions:
      • can_use_shape_ability
      • has_shape_ability
      • shape_condition

Fixes:

  • Moved Wildfire's Female Gender Mod compatibility mixin to the client side
  • Fixed conditioned_modify_trinket_slot having conditioned_modify_trinket_slots identifier
  • Fixed action_on_trinket_change triggering when player joins the world or /reload command is used
  • Removed entity_condition from prevent_trinket_equip and prevent_trinket_unequip powers as there is already a condition field for that

Changes:

  • Renamed morph entity and bi-entity actions to swap_shape

Full Changelog: v1.4.0+1.20.4...v1.5.0+1.20.4

v1.4.0+1.20.4

18 Sep 14:27
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Additions:

  • Finished the Trinkets integration:
    • Added modify_trinket_slots power
    • Added conditioned_modify_trinket_slots power
    • Added equippable_trinket item condition
    • Added trinket_slot_count entity condition
    • Added equipped_trinket_count item condition
    • action_on_trinket_change no longer has the execute_when_spawned field
  • Improved suppress_power action:
    • Added power_types, power_sources, ignored_powers fields
    • Added apoli:multiple power support
  • Made first steps for the Woodwalkers integration:
    • Added morph entity and bi-entity actions
  • Added teleport bi-entity action
  • Added receive_condition power and send_condition condition
  • Added action_on_entity_collision power
  • Added self_bientity_action action

Changes:

  • Renamed action_on_event_receive power to receive_action; send_event to send_action. Old IDs are left for compatibility.
  • Renamed equipped_trinket entity condition to equipped_trinket_count. Old ID is left for compatibility.
  • Mod now requires Fabric version 0.16.0 or higher

Fixes:

  • action_on_trinket_change power now correctly handles item_action_on_unequip action

Full Changelog: v1.3.4+1.20.4...v1.4.0+1.20.4

v1.3.4+1.20.4

05 Sep 17:30
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Additions:

  • Added execute_when_spawned param to action_on_trinket_change power; it is set to false by default.
  • Improved send_event meta action logging.
  • Added suppress_power bi-entity action that allows temporarily suppressing other entity's powers. See Suppress Power Documentation for usage examples.

Fixes:

  • action_on_trinket_change triggering each time the player joins the world or respawns.

Full Changelog: v1.3.3+1.20.4...v1.3.4+1.20.4

v1.3.3+1.20.4

30 Aug 21:45
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Features

Fixes

  • action_on_trinket_change power being called only on a single power

Full Changelog: v1.3.2+1.20.4...v1.3.3+1.20.4

v1.3.2+1.20.4

29 Aug 11:14
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1.3.1+1.20.4

28 Aug 17:55
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v1.3.0+1.20.4

28 Aug 12:09
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v1.2.0+1.20.4

27 Aug 10:11
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v1.1.0+1.20.4

25 Aug 21:22
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feat: Bump version