An implementation of a video game that simulates table tennis with rotating gravity using MonoGame and Hexagonal Architecture (a.k.a. Ports & Adapters).
There's also a blog post: https://shendriks.dev/posts/2024-12-30-making-game-logic-framework-independent-with-hexagonal-architecture/
Or play on itch.io: https://shendriks.itch.io/clong