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Vox Overlay Fix & Species Overlay Framework (#3599)
I HATE OVERLAYYYYSSSSS <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request this sucks Also the framework for kepori overlays is in here.. you just gotta plug 'em in. if you want to <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game collapsing from 10 straight hours of vox overlay splicing thinks about surly vox men I CAN'T DIE HERE... NOT NOW... RAHHHHHHHHH hair goes all spiky <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: limb items no longer runtime when moved or dropped fix: vox blood & body damage overlays. imageadd: something something fixed vox overlays countless hours of work code: replaced a horrifying var reference in clothing with a weakref code: the thresholds for limb damage sprites have been reduced refactor: reworks clothing blood overlay into a central proc called by clothing /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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