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Unity Gaming Services Samples

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This repository serves as a hub for multiple sample Unity projects which demonstrate features of Unity Gaming Services SDKs.

Note: The Unity Gaming Services are currently in Open Beta. To participate in the Unity Gaming Services Open Beta and use the new services, go to the Unity Dashboard → Explore Services → Unity Gaming Services Beta Details, and click Join now.

Getting Started

Clone this repository with all submodules (one for each sample project).

git clone --recurse-submodules https://github.com/Unity-Technologies/com.unity.services.samples

If you're only interested in an individual sample you can follow the links in the sections below to the specific repos and clone them from there.

Overview

Unity Gaming Services Use Cases

See the Unity Gaming Services Use Cases repo to get started with exploring samples that implement various Unity Gaming Services, such as Authentication, Economy, Remote Config, Cloud Code, and Cloud Save.

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This collection of samples is designed to guide developers to use multiple Unity Gaming Services in a single project. These samples demonstrate how various services can be used together to:

  • Address and implement typical backend game use cases and game design elements
  • Resolve specific development tasks
  • Show the efficiency you can achieve in your game backend by leveraging the Unity Gaming Services packages in your project

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Game Lobby Sample

See the Game Lobby Samples repo to get started with exploring samples that implement Unity Gaming Services, such as Relay and Lobby.

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This sample demonstrates how to use the Lobby and Relay packages to create a typical game lobby experience. Players can host lobbies that other players can join using a public lobby list or lobby code, and then connect with Relay to use Unity Transport ("UTP") for basic real-time communication between them. Relay allows players to securely communicate with each other while maintaining connection anonymity.

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A collection of working examples of Unity Gaming Services.

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