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Add fallback handling for keypress in Transmutation GUI #2352

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Original file line number Diff line number Diff line change
Expand Up @@ -121,7 +121,16 @@ public boolean keyPressed(int keyCode, int scanCode, int modifiers) {
//This is where key combos and deletion is handled, and where we bypass the inventory key closing the screen
return textBoxFilter.keyPressed(keyCode, scanCode, modifiers);
}
return super.keyPressed(keyCode, scanCode, modifiers);
boolean passedThrough = super.keyPressed(keyCode, scanCode, modifiers);
if (passedThrough) {
return true;
}
// try passing the unhandled key to textbox
boolean handled = textBoxFilter.keyPressed(keyCode, scanCode, modifiers);
if (handled) {
textBoxFilter.setFocused(true);
}
return handled;
}

private void updateFilter(String text) {
Expand Down Expand Up @@ -175,4 +184,4 @@ protected void renderTooltip(@NotNull GuiGraphics graphics, int mouseX, int mous
super.renderTooltip(graphics, mouseX, mouseY);
}
}
}
}