Releases: sinshu/managed-doom
Releases Β· sinshu/managed-doom
Managed Doom v2.1a
Managed Doom v2.0c
- Fixed bug where the
mouse_disableyaxis
config option did not work.
Managed Doom v2.0b
- Fixed crash due to negative light level in some PWADs.
Now KDiKDiZD should work.
Managed Doom v2.0a
- Migrated to .NET 7 + Silk.NET.
- Fixed crash in some PWADs.
- Fixed incorrect calculation of spatial audio.
- Reduced CPU usage of the MIDI synthesizer.
Managed Doom v1.2f
- Fixed DeHackEd issue where resource name replacement was not functional.
- Added
-solo-net
option support.
Managed Doom v1.2e
- Fixed crash when an invalid map number was specified by
-warp
oridclev
. - Added a new config option
audio_musiceffect
to disable reverb and chorus in MIDI synthesis. - Refactored the platform dependent code for better portability.
- This build uses Native AOT.
Native AOT is working great so far.
We got better performance, less memory consumption, and smaller binary size.
Managed Doom v1.2d
- Fixed issue where zoom keys do not work on some keyboards.
- Fixed pop noise in certain SoundFonts.
- Improved music playback stability.
- Reduced CPU load for music playback.
- Now you can set IWAD by drag & drop.
- This build uses .NET 6 RC1.
Managed Doom v1.2c
- Fixed issue where a MUS file with more than 10 channels does not play correctly.
- Fixed pop noise in certain MUS files.
- This build uses .NET 6 Preview 5.
Managed Doom v1.2b
- Now the music player supports reverb and chorus.
- This build uses .NET 6 Preview 4 to reduce number of DLLs.
Managed Doom v1.2a
- Fixed bug where cheats are not disabled in demo playback.
- Fixed issue where player respawn sound was not audible in a certain situation.
- SoundFont synthesizer is reimplemented.
Now you can use an arbitrary SoundFont for BGM.
To change the SoundFont, modify the filename of audio_soundfont
in the cfg.