Releases: sinshu/managed-doom
Releases · sinshu/managed-doom
Managed Doom v1.1f
Managed Doom v1.1e
- Fixed crash due to an edge case in the visibility check code.
- Fixed crash due to a wrong exception handling for transparent textures.
- Fixed bug where SFX and BGM replacement via DeHackEd was not functional.
- Increased the max mouse sensitivity in the option menu.
- Added support for DEHACKED lumps.
- Now Freedoom is fully supported, including its DeHackEd modification.
Managed Doom v1.1d
- Now the binary is compiled on the stable .NET 5 SDK.
- Added a small optimization for OpenGL texture clipping.
- Fixed a bug where the key binding for backward was not saved to the cfg.
- Fixed line shaking in the automap rendering.
- Now sprites are sorted by the built-in sorting method in .NET 5.
Managed Doom v1.1c
This is an experimental release to test the app-trimming functionality of .NET 5.0 RC 1.
- Added drag & drop support for PWAD and DEH files.
- Added sound pitch randomization.
- Added "ReadThis!" to the menu in Doom 1.
- Fixed crash due to reject overflow.
- Fixed crash due to two-sided lines with no backsector.
- Fixed crash in some complex DeHackEd patches.
- Now Freedoom IWADs are automatically detected.
- Now mouse cursor is released when necessary.
If you want to turn off the sound pitch randomization, set audio_randompitch
to false
in cfg.
Managed Doom v1.1b
- Fixed incorrect sprite lighting in 640x400 mode.
- Fixed audio issue where some notes are not played in E1M8 and E2M8.
- Fixed crash in audio module when sfx has no sample.
- Fixed crash in TNT MAP31.
- Added Freedoom support.
- Improved quality of sfx whose pad bytes are missing.
- Now most of the DeHackEd functionalities are implemented.
Managed Doom v1.1a
- Added MIDI format support (mainly for SIGIL).
- Added partial DeHackEd support.
- Added option to disable Y-axis of mouse movement.
- Fixed some bugs.
Managed Doom v1.0b
- Fixed crash in episode 4 instermission.
- Fixed crash in Plutonia MAP23.
- Fixed unnatural music loop in E2M1.
Managed Doom v1.0a
This is an experimental release to test self-contained compilation using .NET 5.0 Preview 7.