Skip to content

Releases: sinshu/managed-doom

Managed Doom v1.1f

30 Jan 12:31
Compare
Choose a tag to compare
  • Fixed issue where sprite name replacement via DEHACKED lump was not functional.
  • Fixed crash when TEXTUREn lumps have duplicate entries.
  • Fixed demo desync due to silent crushers.
  • Added -episode option.
  • Added -nodeh option.

Managed Doom v1.1e

16 Jan 14:36
Compare
Choose a tag to compare
  • Fixed crash due to an edge case in the visibility check code.
  • Fixed crash due to a wrong exception handling for transparent textures.
  • Fixed bug where SFX and BGM replacement via DeHackEd was not functional.
  • Increased the max mouse sensitivity in the option menu.
  • Added support for DEHACKED lumps.
  • Now Freedoom is fully supported, including its DeHackEd modification.

Managed Doom v1.1d

26 Dec 13:20
Compare
Choose a tag to compare
  • Now the binary is compiled on the stable .NET 5 SDK.
  • Added a small optimization for OpenGL texture clipping.
  • Fixed a bug where the key binding for backward was not saved to the cfg.
  • Fixed line shaking in the automap rendering.
  • Now sprites are sorted by the built-in sorting method in .NET 5.

Managed Doom v1.1c

25 Sep 13:23
Compare
Choose a tag to compare

This is an experimental release to test the app-trimming functionality of .NET 5.0 RC 1.

  • Added drag & drop support for PWAD and DEH files.
  • Added sound pitch randomization.
  • Added "ReadThis!" to the menu in Doom 1.
  • Fixed crash due to reject overflow.
  • Fixed crash due to two-sided lines with no backsector.
  • Fixed crash in some complex DeHackEd patches.
  • Now Freedoom IWADs are automatically detected.
  • Now mouse cursor is released when necessary.

If you want to turn off the sound pitch randomization, set audio_randompitch to false in cfg.

Managed Doom v1.1b

21 Aug 15:56
Compare
Choose a tag to compare
  • Fixed incorrect sprite lighting in 640x400 mode.
  • Fixed audio issue where some notes are not played in E1M8 and E2M8.
  • Fixed crash in audio module when sfx has no sample.
  • Fixed crash in TNT MAP31.
  • Added Freedoom support.
  • Improved quality of sfx whose pad bytes are missing.
  • Now most of the DeHackEd functionalities are implemented.

Managed Doom v1.1a

08 Aug 06:20
Compare
Choose a tag to compare
  • Added MIDI format support (mainly for SIGIL).
  • Added partial DeHackEd support.
  • Added option to disable Y-axis of mouse movement.
  • Fixed some bugs.

Managed Doom v1.0b

05 Aug 04:39
Compare
Choose a tag to compare
  • Fixed crash in episode 4 instermission.
  • Fixed crash in Plutonia MAP23.
  • Fixed unnatural music loop in E2M1.

Managed Doom v1.0a

31 Jul 09:55
Compare
Choose a tag to compare

This is an experimental release to test self-contained compilation using .NET 5.0 Preview 7.