-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathShooterPlayerController.cpp
51 lines (36 loc) · 1.2 KB
/
ShooterPlayerController.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
// Fill out your copyright notice in the Description page of Project Settings.
#include "ShooterPlayerController.h"
#include "TimerManager.h"
#include "Blueprint/UserWidget.h"
void AShooterPlayerController::BeginPlay()
{
Super::BeginPlay();
HUD = CreateWidget(this, HUDClass);
if(HUD != nullptr)
{
HUD->AddToViewport();
}
}
void AShooterPlayerController::GameHasEnded(class AActor *EndGameFocus, bool bIsWinner)
{
Super::GameHasEnded(EndGameFocus, bIsWinner);
HUD->RemoveFromParent(); //RemoveFromViewport();
if(bIsWinner)
{
UUserWidget* WinScreen = CreateWidget(this, WinScreenClass);
if(WinScreen != nullptr)
{
WinScreen->AddToViewport();
}
}
else
{
UUserWidget* LoseScreen = CreateWidget(this, LoseScreenClass);
if(LoseScreen != nullptr)
{
LoseScreen->AddToViewport();
GetWorldTimerManager().SetTimer(RestartTimer, this, &APlayerController::RestartLevel, RestartDelay);
}
}
//GetWorldTimerManager().SetTimer(RestartTimer, this, &APlayerController::RestartLevel, RestartDelay);
}