Releases: skedgyedgy/FNF-PsychEngine
sixth rgb test
this is a release candidate 'cause THE THING'S ALMOST DONE WOOOO!!
requires:
- rgb peripherals like a keyboard, obviously
- artemis rgb, get it here: https://artemis-rgb.com/
- the plugin (version 1.3.x), which you can download here: https://github.com/skedgyedgy/Artemis.Plugins.FNF/releases/tag/1.3
changelog
- added song name value
- added values for character names
- added song progress percentage
- added note miss and hit events
- added field for current combo type
- the rating percentage value now finally works
- added a spooky red border during the two monster songs and thorns
full changelog: 0.5.1...0.5.1-rgb.6
five-and-a-halfth rgb test (0.5.1)
a few minor additions that don't warrant a whole new number
requires:
- rgb peripherals like a keyboard, obviously
- artemis rgb, get it here: https://artemis-rgb.com/
- the plugin (version 1.2.x), which you can download here: https://github.com/skedgyedgy/Artemis.Plugins.FNF/releases/tag/1.2.1
What's Changed
- added 5 custom strings and 5 custom number values for modders to use
- invalid values are handled differently now
Full Changelog: 0.5.1...0.5.1-rgb.5.5
fifth rgb test (0.5.1)
WOOOO CONTROLS ARE NOW PERSONALIZED
requires:
- rgb peripherals like a keyboard, obviously
- artemis rgb, get it here: https://artemis-rgb.com/
- the plugin (version 1.2.x), which you can download here: https://github.com/skedgyedgy/Artemis.Plugins.FNF/releases/tag/1.2
What's Changed
- the controls on your keyboard now match your controls in-game, so if you use QWOP, DFJK, or anything other than WASD you are now welcome
- added 8 custom flags for modders to use
Full Changelog: 0.5.1...0.5.1-rgb.5
fourth rgb test (0.5.1) HOTFIX
oops i accidentally broke vanilla lemme fix that
MODS CAN NOW INCLUDE THEIR OWN CUSTOM PROFILES WHICH ARE AUTOMATICALLY INSTALLED ON ARTEMIS WHEN THEY'RE RUN WOOO
requires:
- rgb peripherals like a keyboard, obviously
- artemis rgb, get it here: https://artemis-rgb.com/
- the plugin (version 1.1.x), which you can download here: https://github.com/skedgyedgy/Artemis.Plugins.FNF/releases/tag/1.1
fourth rgb test (0.5.1)
fourth test of the rgb artemis integration for psych engine
MODS CAN NOW INCLUDE THEIR OWN CUSTOM PROFILES WHICH ARE AUTOMATICALLY INSTALLED ON ARTEMIS WHEN THEY'RE RUN WOOO
requires:
- rgb peripherals like a keyboard, obviously
- artemis rgb, get it here: https://artemis-rgb.com/
- the plugin and profiles (version 1.1.x), both of which you can download here: https://github.com/skedgyedgy/Artemis.Plugins.FNF/releases/tag/1.1
third rgb test (0.5.1)
third test of the rgb artemis integration for psych engine
requires:
- rgb peripherals like a keyboard, obviously
- artemis rgb, get it here: https://artemis-rgb.com/
- the plugin and profiles (version 1.0.x only), both of which you can download here: https://github.com/skedgyedgy/Artemis.Plugins.FNF/releases/tag/1.0
second rgb test (0.5.1)
second test of the rgb artemis integration for psych engine
requires:
- rgb peripherals like a keyboard, obviously
- artemis rgb, get it here: https://artemis-rgb.com/
- the plugin and profiles (version 0.3.x only), both of which you can download here: https://github.com/skedgyedgy/Artemis.Plugins.FNF/releases/tag/0.3.3
first rgb test (0.5.1)
first test of the rgb artemis integration for psych engine
requires:
- rgb peripherals like a keyboard, obviously
- artemis rgb, get it here: https://artemis-rgb.com/
- the plugin and profiles (version 0.2.x only), both of which you can download here: https://github.com/skedgyedgy/Artemis.Plugins.FNF/releases/tag/0.2.1