Add a new slider in graphics to select the quality (Potato, Fast and Fancy)#1188
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Bakoubak wants to merge 4 commits intosmartcmd:mainfrom
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Add a new slider in graphics to select the quality (Potato, Fast and Fancy)#1188Bakoubak wants to merge 4 commits intosmartcmd:mainfrom
Bakoubak wants to merge 4 commits intosmartcmd:mainfrom
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* Potato Mode for very low end devices, sets particules to minimal, graphics to fast and disables Ambient Occlusion. * Fast Mode for low/mid end devices, sets particules to decreased, graphics to fast with Ambient Occlusion. * Fancy Mode for mid/hight end devices, sets particules to maximum, graphics to fancy with Ambient Occlusion
Author
Author
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github seems to have mixed up every pictures... It goes from potato, fast to fancy. |
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que versión usa Minecraft Legacy Edition |
Collaborator
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why are all of the sliders just white |
Author
Im running on wine, it works fine on Proton-GE for some reason lmao |
Author
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Added hot reload capabilities instead of having to leave everytime to apply the settings |
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Description
This PR adds a new slider in graphics to configure the current graphics level (Potato, Fast and Fancy)
(I think this supports the community guidelines, it is integrated in the code but never used and it is nice for peoples with older/weaker computers)
Previous Behavior
The game always assumed Fancy as the default
Root Cause
Graphics mode switching was never implemented and can be helpfull for older devices or weaker configurations.
New Behavior
Added a new slider in graphics to select the graphics quality
Fix Implementation
Added the slider in the SWF (Iggy), packed it in the .arc, then i added most of the code for this in the cpp side. Clouds are set to 2d for potato and fast, Leaves as fast for potato and fast, and ambient occlusion is disabled for potato.
AI Use Disclosure
The only use of AI here was to vibecode an arc opener/editor, and to understand how i was supposed to mess with the swf file. The code is authored only by myself.
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