Releases: smokejohn/SKkeeper
Releases · smokejohn/SKkeeper
SKkeeper v1.8.0
SKkeeper v1.7
- Handles errors described in issue #10 by catching cases where it is impossible for blender to use the Join as Shapes operation because the vertex counts mismatch on the shapekey and the base object after applying all modifiers.
- Added Troubleshooting section to readme to help users understand how the addon works and how to fix the problematic modifier stacks or repair their shapekeys
- Added logs in terminal to help visualize addon workflow and aid in debugging
- Refactor code base unifying the 3 different operator modes and cleaning up duplicated code
SKkeeper v1.6
- Upgrade all operators to use new code. They are now faster and consume way less memory while being executed.
- Fix a display bug when the Optimal Display option was enabled in a Subsurface Modifier resulting in an optimal wireframe display even after applying all modifiers.
SKkeeper v1.5
- Adds a new operator to the object menu in the 3D View >> Apply All Modifiers (High-Performance)
This Operator uses a different and faster way of copying objects. It works on each shapekey individually and also merges them individually instead of all of them at once. This operator is faster and has lower memory footprint so its great if you have 300+ shapekeys on your mesh.
The Operator might still have some bugs as it is not as thoroughly tested as the others.
SKkeeper v1.4
Rebrand to SKkeeper - ShapeKey-Keeper
Minor bugfixes:
- Prevent crash when objects has only one single base Shapekey
Release 1.3 - Blender 2.90.1 support
Works with Blender 2.90.1 now where earlier versions failed because of a python API change inbetween 2.8 and 2.9
Version 1.2
Adds the following modifier
Ef: Apply Chosen Modifiers (Keep Shapekeys)
Shows a popup with all modifiers on the object and only applies those you select
Might lead to unexpected behaviour if you choose to apply modifiers that aren't at the top of the modifier stack
Version 1.1
- Fixes poses getting baked into the shapekeys when applying subdivision surface modifier with the Apply Subdivision (Keep Shapekeys) operator.