Plugins may use sourcemod-nt-include, download .inc file and place it in your compiler include directory.
Shows detailed damage dealt/received in console on death/round end.
Also adds optional assist awards since it keeps track of damage anyway
- sm_ntdamage_assists 0 - Enable/Disable rewarding of assists
- sm_ntdamage_damage 45 - Damage required to trigger assist
- sm_ntdamage_points 1 - Points given for each assist
- sm_ntdamage_assistmode - Switches assist mode, default is 0
- 0 - Gives out points only when player did enough damage to dead player
- 1 - Sums all assisted damage and gives out points when enough damage has been assisted in total (sm_ntdamage_damage should be set above 100)
Logs ghost capture event so you can award players in HLSTATSX:CE, also creates OnGhostCapture(client) forward other plugins can use (example in nt_ghostcap_test.sp)
Removes ghost when round has ended to prevent double capping
- Requires nt_ghostcap to work
- Requires "NEOTOKYO OnRoundConcluded Event" to work
- Keeps weapons on ground all round.
- Can be toggled with cvar: sm_ntdrop_nodespawn - Whether weapons' spawnflags are adjusted to prevent the weapon from disappearing from the world after 30 seconds
- Drops weapons with all spare ammo.
- Disables ammo pick up from dropped weapons.
- Optionally enables weapon pick up and switch with +use (compile with
ENABLE_USE
preprocessor flag set as true) - Works out of the box for SourceMod version 1.11 or newer
- SourceMod 1.10 or older: You need the correct version of the DHooks extension for your SM version!
Enables quake like bunnyhopping
Changes the name of any NeotokyoNoob connecting to random podbot name
For first 7 seconds of a round or before first enemy takes damage by default team attackers will take double damage they inflicted and victim will not lose any health
Adds !radio command so players can listen to included soundtrack
Automatically assigns players to ALPHA or any other squad and allows unlimited squad size plus squad locking with cvars
- sm_nt_squadautojoin 1-5 - changes the default squad players will join
- sm_nt_squadlock 0 - blocks squad changing, disabled by default