Conversation
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My old PR got borked for some reason so i reopened it. |
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did you also work on other proce displaying styles? this one doesn't feel good |
Is it me or the text is offset? |
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It would probably be worth redoing the whole vending machine UI into a grid like the chemvend, which would also reduce how long to scroll down |
Yeah, it is. It's just a draft. |
Good idea, in part 2 I will need to heavily modify UI to allow dynamic price modification. I can do it then |
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400 spesos for insulz, oh you know tiders are gonna be begging for money in the halls. You just inadvertently added beggars, you literally added beggars to ss14 |
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Please, don’t merge it, it’s rediculous. As I think, we need to separate crew’s own money from cargo’s spesos by giving them special component or tag. So crewmen will be able to earn money by receiving salary or by trading with other crewmen. |
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It's been needed for a long time but will be necessary after this, 'electronic tampering' should be a minor crime. Tiders can freely hack vending machines and screw with non department doors, but post this pr, it's going to have bigger consequences. |
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I think, that economy update needs to be much bigger than just adding some paid stuff in vending machines. Just look at some ru-SS14 builds with economy, there are a lot of code to write to make it appropriate. This type of economy (in this pr I mean) is awful and useless. I can say this, because I am a developer of the server with economy and I know how it must work to be appropriate. |
There is a design doc pr draft (that this is part of) that goes over everything planned. Ima edit this in a sec to link it |
hm, I am waiting, you have intrigued me |
There is link to design doc at the beginning of the PR description. I don't really see the benefit of splitting currency into two types. But feel free to write some more about it there explaining how(an why) the system works on your fork. |
hm, as I see, it's something like "in-round" economy, not for "permanent" using by yourself.... looks interesting, but I don't like this type of economy, though. |
When you say 'type' are you referring to prefering round to round persistent bank ballance? |
hm, let me try to explain... |
I don't understand what round-to-round means, but I have meant that I prefer economy, where you can use your cash in any round you want. This type is named by myself "permanent" economy. |
Tiders better get a job then |
No. They musy play harmonica outside of med and shake a can for donations. |
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I don't play on goob, what is the point of ATMs and bank accounts? Cash is fun. You can steal it, you can throw it, it's more roleplayable. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Ths pr will get a lot of mege conflicts from the vend loudouts. I will resolve them when maitainers decide it's time to merge. |



About the PR
Docs:
space-wizards/docs#457
This PR adds some additional paid tools to YouTool vendomat. You can buy items for your spesos, money from that sell goes into Cargo bank account.
Why / Balance
Spesos are now basically worthless for players. This PR will be one step towards introduction of player economy. It also gives incentives for cargo to actually restock tool vend.
Technical details
It's smaller then it appears. Most of the changes are updated loadouts YMLs
Media
https://youtu.be/o6eb5MFpzsc
updated YouTool loadout an ui:

Requirements
Breaking changes
Changelog
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