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Minor spelling mistake
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PJB3005 committed Jan 20, 2025
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Expand Up @@ -14,7 +14,7 @@ I don't really know where to start with this.

I discovered Space Station 13 almost 11 years ago. I was hooked, but always wanted a remake just as much as everybody else. People have always been upset at BYOND's limitations, and that was just as true back then. *The curse* was already a meme at that point, but that never stopped people from taking their shot. And one of the projects that seemed to be making good progress at the time was called just "Space Station 13". When I discovered SS13, I started following it, hoping it would one day be released. Of course, like so many other projects, it eventually died. Recreating SS13 is a massive undertaking, and the few developers working on it eventually got busy with their lives. Yet another victim of *the curse*, huh?

Thankfully, [the devs eventually decided to release the project as open source](https://web.archive.org/web/20150206035642/http://spacestation13.com/2015/01/open-sourced-ss13/), hoping somebody else would keep it going. The entire SS13 community got together to continue it, under the name **Space Station 14**. That happened exactly 10 years ago. At the time, I barely knew how the program. I learned C# just to contribute to SS14! But again, that didn't last. Within a year and a half, Space Station 14, too, was all but dead.
Thankfully, [the devs eventually decided to release the project as open source](https://web.archive.org/web/20150206035642/http://spacestation13.com/2015/01/open-sourced-ss13/), hoping somebody else would keep it going. The entire SS13 community got together to continue it, under the name **Space Station 14**. That happened exactly 10 years ago. At the time, I barely knew how to program. I learned C# just to contribute to SS14! But again, that didn't last. Within a year and a half, Space Station 14, too, was all but dead.

So what did everybody do? We went back to dealing with BYOND. And sooner or later, we get annoyed with BYOND again, so we try again. Personally I went through *multiple* pet projects to try to move SS13 into a new engine: Unity, Unreal, C++, Rust. I didn't know what I was doing, none of them got anywhere, but hey, that's fine.

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