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A multithreaded, high performance, OpenGL RaaL (Renderer as a Library) written in C++. 🌜

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sparky-game/luna

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Luna

OpenGL RaaL (Renderer as a Library)

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License C++ Standard Size Release Blazing Speed

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Luna is free software: you can redistribute it and/or modify it under the terms of the BSD 3-Clause “New” or “Revised” License as published by The Regents of the University of California.
Luna is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the BSD 3-Clause “New” or “Revised” License for more details.
You should have received a copy of the BSD 3-Clause “New” or “Revised” License along with Luna. If not, see https://opensource.org/license/BSD-3-Clause.

Table of Contents

Usage

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Build from source

First, ensure the source tree is absolutely clean. From Sparky we recommend this command to be issued prior to each compilation; do not rely on the source tree being clean after cloning the repository or after un-tarring:

make mrproper

To build Luna, issue the following command:

make