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Merge pull request #38 from spatialos/0.6.0-rc
Example project release for UnrealGDK `0.6.0`
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@echo off | ||
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setlocal EnableDelayedExpansion | ||
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rem Get the Unreal Engine used by this project by querying the registry for the engine association found in the .uproject. | ||
set UNREAL_ENGINE="" | ||
set UPROJECT="" | ||
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rem First find the .uproject | ||
for /f "delims=" %%A in (' powershell -Command "Get-ChildItem %~dp0 -Depth 1 -Filter *.uproject -File | %% {$_.FullName}" ') do set UPROJECT="%%A" | ||
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if %UPROJECT%=="" ( | ||
echo Error: Could not find uproject. Please make sure you have passed in the project directory correctly. | ||
pause | ||
exit /b 1 | ||
) | ||
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echo Using uproject: %UPROJECT% | ||
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rem Get the Engine association from the uproject. | ||
for /f "delims=" %%A in (' powershell -Command "(Get-Content %UPROJECT% | ConvertFrom-Json).EngineAssociation" ') do set ENGINE_ASSOCIATION=%%A | ||
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echo Engine association for uproject is: %ENGINE_ASSOCIATION% | ||
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rem If the engine association is a path then use this. If the path is relative then it will be relative to the uproject, thus we must change directory to the uproject folder. | ||
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rem Grab the project path from the .uproject file. | ||
for %%i in (%UPROJECT%) do ( | ||
rem file drive + file directory | ||
set UNREAL_PROJECT_DIR="%%~di%%~pi" | ||
) | ||
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pushd %UNREAL_PROJECT_DIR% | ||
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if exist "%ENGINE_ASSOCIATION%" ( | ||
cd /d "%ENGINE_ASSOCIATION%" | ||
set UNREAL_ENGINE="!cd!" | ||
) | ||
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popd | ||
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rem Try and use the engine association as a key in the registry to get the path to Unreal. | ||
if %UNREAL_ENGINE%=="" ( | ||
if not "%ENGINE_ASSOCIATION%"=="" ( | ||
rem Query the registry for the path to the Unreal Engine using the engine association. | ||
for /f "usebackq tokens=1,2* skip=2" %%A in (`reg query "HKCU\Software\Epic Games\Unreal Engine\Builds" /v %ENGINE_ASSOCIATION%`) do ( | ||
set UNREAL_ENGINE="%%C" | ||
) | ||
) | ||
) | ||
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rem If there was no engine association then we need to climb the directory path of the project to find the Engine. | ||
if %UNREAL_ENGINE%=="" ( | ||
pushd "%~dp0" | ||
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:climb_parent_directory | ||
if exist Engine ( | ||
rem Check for the Build.version file to be sure we have found a correct Engine folder. | ||
if exist "Engine\Build\Build.version" ( | ||
set UNREAL_ENGINE="!cd!" | ||
) | ||
) else ( | ||
rem This checks if we are in a root directory. If so we cannot check any higher and so should error out. | ||
if "%cd:~3,1%"=="" ( | ||
echo Error: Could not find Unreal Engine folder. Please set a project association or ensure your game project is within an Unreal Engine folder. | ||
pause | ||
exit /b 1 | ||
) | ||
cd .. | ||
goto :climb_parent_directory | ||
) | ||
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popd | ||
) | ||
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if %UNREAL_ENGINE%=="" ( | ||
echo Error: Could not find the Unreal Engine. Please associate your '.uproject' with an engine version or ensure this game project is nested within an engine build. | ||
pause | ||
exit /b 1 | ||
) | ||
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endlocal & set UNREAL_ENGINE=%UNREAL_ENGINE% | ||
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echo Unreal engine found at: %UNREAL_ENGINE% |
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[/Script/SpatialGDKEditor.SpatialGDKEditorSettings] | ||
bDeleteDynamicEntities=True | ||
bGenerateDefaultLaunchConfig=True | ||
bStopSpatialOnExit=False | ||
SpatialOSSnapshotFile=default.snapshot | ||
LaunchConfigDesc=(Template="w2_r0500_e5",World=(Dimensions=(X=2000,Y=2000),ChunkEdgeLengthMeters=5,StreamingQueryIntervalSeconds=4,SnapshotWritePeriodSeconds=0,LegacyFlags=(("bridge_qos_max_timeout", "0"),("bridge_soft_handover_enabled", "false"),("enable_chunk_interest", "false")),LegacyJavaParams=()),ServerWorkers=((WorkerTypeName="UnrealWorker"),(WorkerTypeName="AIWorker"),(WorkerTypeName="CrashBotWorker"))) | ||
bGeneratePlaceholderEntitiesInSnapshot=True | ||
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[/Script/SpatialGDK.SpatialGDKSettings] | ||
EntityPoolInitialReservationCount=3000 | ||
EntityPoolRefreshThreshold=1000 | ||
EntityPoolRefreshCount=2000 | ||
HeartbeatIntervalSeconds=2.000000 | ||
HeartbeatTimeoutSeconds=10.000000 | ||
ActorReplicationRateLimit=0 | ||
EntityCreationRateLimit=0 | ||
OpsUpdateRate=1000.000000 | ||
bEnableHandover=True | ||
bUsingQBI=True | ||
PositionUpdateFrequency=1.000000 | ||
PositionDistanceThreshold=100.000000 | ||
bEnableMetrics=True | ||
bEnableMetricsDisplay=False | ||
MetricsReportRate=2.000000 | ||
bUseFrameTimeAsLoad=False | ||
bCheckRPCOrder=False | ||
bBatchSpatialPositionUpdates=True | ||
bEnableServerQBI=True | ||
bPackUnreliableRPCs=True | ||
bUseDevelopmentAuthenticationFlow=False | ||
DevelopmentAuthenticationToken= | ||
DevelopmentDeploymentToConnect= | ||
DefaultWorkerType=(WorkerTypeName="UnrealWorker") | ||
bEnableOffloading=True | ||
ActorGroups=(("AI", (OwningWorkerType=(WorkerTypeName="AIWorker"),ActorClasses=(/Game/Characters/Turret/BP_Turret_Base.BP_Turret_Base_C,/Game/Controllers/BP_TurretController.BP_TurretController_C,/Game/Characters/Turret/BP_TurretShield.BP_TurretShield_C,/Game/Blueprints/Weapons/BP_HeavyMachineGun_ForTurret.BP_HeavyMachineGun_ForTurret_C,/Game/Blueprints/Weapons/Grenades/Turret_Rocket_Propelled.Turret_Rocket_Propelled_C,/Game/Blueprints/Weapons/BP_RocketLauncher_Continuous.BP_RocketLauncher_Continuous_C))),("CrashBot", (OwningWorkerType=(WorkerTypeName="CrashBotWorker"),ActorClasses=(/Game/Characters/BP_CrashBot.BP_CrashBot_C,/Game/Controllers/BP_CrashBotController.BP_CrashBotController_C)))) | ||
ServerWorkerTypes=("UnrealWorker","AIWorker","CrashBotWorker") | ||
MaxDynamicallyAttachedSubobjectsPerClass=3 | ||
bPackRPCs=True | ||
DefaultReceptionistHost=127.0.0.1 | ||
MaxNetCullDistanceSquared=900000000.000000 | ||
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