Unreal GDK Example Project 0.6.1
Unreal GDK version 0.6.1 is go!
This version of the Unreal GDK Example Project corresponds to GDK version: 0.6.1
The corresponding Engine version: 4.22-SpatialOSUnrealGDK-0.6.1
Follow these steps to upgrade your GDK, Engine fork and Example Project to the latest release.
Happy developing!
GDK team
Release notes
Features:
- The Multiserver zoning shooter tutorial has been updated to use the Example Project.
Bug fixes:
- Simulated player launch configurations are no longer invalid when the GDK is installed as an Engine Plugin.
- RPCs that have been queued for execution for more than 1 second (the default value in
SpatialGDKSettings QueuedIncomingRPCWaitTime
) are now executed even if there are unresolved parameters. This stops unresolved parameters from blocking the execution queue. - Offloading is no longer enabled by default in the Example Project. You can toggle offloading on using these steps.
- Guns no longer intermittently detatch from simulated players in the Example Project.
- Default cloud deployment settings are now correctly set. This means you don't need to manually reset them before doing a cloud deployment.