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Update last of the old docs links (#1331)
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Jamie Brynes authored Mar 23, 2020
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6 changes: 3 additions & 3 deletions CHANGELOG.md
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### Breaking Changes

- Reactive components have been removed completely. [#1195](https://github.com/spatialos/gdk-for-unity/pull/1195)
- If you are using reactive components, please see our documentation on the [ECS workflow](https://docs.improbable.io/unity/alpha/workflows/overview#ecs-centric-workflow).
- If you are using reactive components, please see our documentation on the [ECS workflow](https://documentation.improbable.io/gdk-for-unity/docs/ecs-introduction).
- Codegen for the GameObjectCreation package has been moved into the package. If the package is not used, readers and writers will no longer be generated. [#1196](https://github.com/spatialos/gdk-for-unity/pull/1196)
- Empty component updates will no longer trigger callbacks when received. [#1211](https://github.com/spatialos/gdk-for-unity/pull/1211)

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### Changed

- Upgraded to Worker SDK 13.8.2. [#1052](https://github.com/spatialos/gdk-for-unity/pull/1052)
- The new [`Entity` schema type](https://docs.improbable.io/reference/13.8/shared/schema/reference#primitive-types) is deserialized as an `Improbable.Gdk.Core.EntitySnapshot`. [#1053](https://github.com/spatialos/gdk-for-unity/pull/1053)
- The new [`Entity` schema type](https://documentation.improbable.io/sdks-and-data/docs/schemalang-reference#section-primitive-types) is deserialized as an `Improbable.Gdk.Core.EntitySnapshot`. [#1053](https://github.com/spatialos/gdk-for-unity/pull/1053)
- The conversion methods for `FixedPointVector3` and `CompressedQuaternion` have been moved from `TransformUtils` to their generated structs and are now public. [#1063](https://github.com/spatialos/gdk-for-unity/pull/1063)

### Fixed
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- Added the ability to send arbitrary serialized data in a player creation request.
- Replaced `Vector3f` position in `CreatePlayerRequestType` with a `bytes` field for sending arbitrary serialized data.
- Added `RequestPlayerCreation` to manually request for player creation in `SendCreatePlayerRequestSystem`.
- Added a menu item, navigate to **SpatialOS** > **Generate Dev Authentication Token**, to generate a TextAsset containing the [Development Authentication Token](https://docs.improbable.io/reference/latest/shared/auth/development-authentication).
- Added a menu item, navigate to **SpatialOS** > **Generate Dev Authentication Token**, to generate a TextAsset containing the [Development Authentication Token](https://documentation.improbable.io/sdks-and-data/docs/authentication-during-game-development).
- Added the ability to mark a build target as `Required` which will cause builds to fail in the Editor if the prerequisite build support is not installed.

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6 changes: 3 additions & 3 deletions UPGRADE_GUIDE.md
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Reactive components are no longer available. For documentation on the equivalent APIs please refer to:

* [`ComponentUpdateSystem`](https://docs.improbable.io/unity/alpha/api/core/component-update-system)
* [`CommandSystem`](https://docs.improbable.io/unity/alpha/api/core/command-system)
* [`ComponentUpdateSystem`](https://documentation.improbable.io/gdk-for-unity/docs/api-core-componentupdatesystem)
* [`CommandSystem`](https://documentation.improbable.io/gdk-for-unity/docs/api-core-commandsystem)

## From `0.2.9` to `0.2.10`

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Reactive components are now **opt in** instead of **opt out**. To enable them, add the scripting define `USE_LEGACY_REACTIVE_COMPONENTS` to your project.

Reactive components will be removed in a future release, **we strongly recommend to migrate off reactive components**. You can find the APIs to replace reactive components in the [ECS workflows documentation](https://docs.improbable.io/unity/alpha/reference/workflows/overview).
Reactive components will be removed in a future release, **we strongly recommend to migrate off reactive components**. You can find the APIs to replace reactive components in the [ECS workflows documentation](https://documentation.improbable.io/gdk-for-unity/docs/ecs-introduction).

### Improved GDK type utility methods

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