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update slate[no ci]
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github-actions[bot] committed Feb 9, 2024
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2 changes: 1 addition & 1 deletion docs/index.html
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Expand Up @@ -33981,7 +33981,7 @@ <h2 id='SPAWN_TYPE'>SPAWN_TYPE</h2>
<tr>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=SPAWN_TYPE.LEVEL_GEN_FLOOR_SPREADING">LEVEL_GEN_FLOOR_SPREADING</a></td>
<td>SPAWN_TYPE_LEVEL_GEN_FLOOR_SPREADING</td>
<td>Only procs during floor spreading, both horizontal and vertical<br/></td>
<td>Includes solid floor type spreading (i.e. floorstyled bleeding to existing generic floor) but also corner filling of empty tiles.<br/></td>
</tr>
<tr>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=SPAWN_TYPE.LEVEL_GEN_GENERAL">LEVEL_GEN_GENERAL</a></td>
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2 changes: 1 addition & 1 deletion docs/light.html
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Expand Up @@ -33981,7 +33981,7 @@ <h2 id='SPAWN_TYPE'>SPAWN_TYPE</h2>
<tr>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=SPAWN_TYPE.LEVEL_GEN_FLOOR_SPREADING">LEVEL_GEN_FLOOR_SPREADING</a></td>
<td>SPAWN_TYPE_LEVEL_GEN_FLOOR_SPREADING</td>
<td>Only procs during floor spreading, both horizontal and vertical<br/></td>
<td>Includes solid floor type spreading (i.e. floorstyled bleeding to existing generic floor) but also corner filling of empty tiles.<br/></td>
</tr>
<tr>
<td><a href="https://github.com/spelunky-fyi/overlunky/search?l=Lua&amp;q=SPAWN_TYPE.LEVEL_GEN_GENERAL">LEVEL_GEN_GENERAL</a></td>
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2 changes: 1 addition & 1 deletion docs/src/includes/_enums.md
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Expand Up @@ -1403,7 +1403,7 @@ Name | Data | Description
[LEVEL_GEN](https://github.com/spelunky-fyi/overlunky/search?l=Lua&q=SPAWN_TYPE.LEVEL_GEN) | SPAWN_TYPE_LEVEL_GEN | For any spawn happening during level generation, even if the call happened from the Lua API during a tile code callback.<br/>
[LEVEL_GEN_TILE_CODE](https://github.com/spelunky-fyi/overlunky/search?l=Lua&q=SPAWN_TYPE.LEVEL_GEN_TILE_CODE) | SPAWN_TYPE_LEVEL_GEN_TILE_CODE | Similar to LEVEL_GEN but only triggers on tile code spawns.<br/>
[LEVEL_GEN_PROCEDURAL](https://github.com/spelunky-fyi/overlunky/search?l=Lua&q=SPAWN_TYPE.LEVEL_GEN_PROCEDURAL) | SPAWN_TYPE_LEVEL_GEN_PROCEDURAL | Similar to LEVEL_GEN but only triggers on random level spawns, like snakes or bats.<br/>
[LEVEL_GEN_FLOOR_SPREADING](https://github.com/spelunky-fyi/overlunky/search?l=Lua&q=SPAWN_TYPE.LEVEL_GEN_FLOOR_SPREADING) | SPAWN_TYPE_LEVEL_GEN_FLOOR_SPREADING | Only procs during floor spreading, both horizontal and vertical<br/>
[LEVEL_GEN_FLOOR_SPREADING](https://github.com/spelunky-fyi/overlunky/search?l=Lua&q=SPAWN_TYPE.LEVEL_GEN_FLOOR_SPREADING) | SPAWN_TYPE_LEVEL_GEN_FLOOR_SPREADING | Includes solid floor type spreading (i.e. floorstyled bleeding to existing generic floor) but also corner filling of empty tiles.<br/>
[LEVEL_GEN_GENERAL](https://github.com/spelunky-fyi/overlunky/search?l=Lua&q=SPAWN_TYPE.LEVEL_GEN_GENERAL) | SPAWN_TYPE_LEVEL_GEN_GENERAL | Covers all spawns during level gen that are not covered by the other two.<br/>
[SCRIPT](https://github.com/spelunky-fyi/overlunky/search?l=Lua&q=SPAWN_TYPE.SCRIPT) | SPAWN_TYPE_SCRIPT | Runs for any spawn happening through a call from the Lua API, also during level generation.<br/>
[SYSTEMIC](https://github.com/spelunky-fyi/overlunky/search?l=Lua&q=SPAWN_TYPE.SYSTEMIC) | SPAWN_TYPE_SYSTEMIC | Covers all other spawns, such as items from crates or the player throwing bombs.<br/>
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