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dispatch-build

dispatch-build #60

Workflow file for this run

name: dispatch-build
on:
workflow_dispatch:
jobs:
build:
runs-on: ${{matrix.os}}
strategy:
matrix:
os: [macOS-14]
#os: [macos-latest, windows-latest]
steps:
- uses: actions/checkout@v2
with:
submodules: 'recursive'
- name: Install 7Zip (Windows)
if: matrix.os == 'windows-latest'
shell: powershell
run: Install-Module 7Zip4PowerShell -Force -Verbose
- name: Get SC source code
run: git clone https://github.com/supercollider/supercollider.git ${{github.workspace}}/supercollider
# for windows we have to explicitly add the libsamplerate build job here, for some reason...
# - name: build_libsamplerate_win
# if: matrix.os == 'windows-latest'
# run: |
# cd projects/MiBraids/libsamplerate
# mkdir -p build && cd build && cmake -DLIBSAMPLERATE_EXAMPLES=OFF -DBUILD_TESTING=OFF ..
# cmake --build . --config 'Release'
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake (Unix)
shell: bash
if: matrix.os != 'windows-latest'
working-directory: ${{github.workspace}}/build
run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}/supercollider
# configure
- name: Configure CMake (Windows)
if: matrix.os == 'windows-latest'
shell: pwsh
working-directory: ${{github.workspace}}\build
run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}\supercollider
# build
- name: Build (Unix)
if: matrix.os != 'windows-latest'
working-directory: ${{github.workspace}}/build
shell: bash
run: cmake --build . --config "Release" --target install
- name: Build (Windows)
working-directory: ${{github.workspace}}\build
if: matrix.os == 'windows-latest'
shell: pwsh
run: cmake --build . --config "Release" --target install
# Gather all files in a zip
- name: Zip up build (Unix)
if: matrix.os != 'windows-latest'
shell: bash
working-directory: ${{github.workspace}}/build
run: zip -r OversamplingOscillators-${{runner.os}} OversamplingOscillators
# Gather all files in a zip
- name: Zip up build (Windows)
if: matrix.os == 'windows-latest'
shell: pwsh
working-directory: ${{github.workspace}}\build
run: Compress-7Zip "OversamplingOscillators" -ArchiveFileName "OversamplingOscillators -${{runner.os}}.zip" -Format Zip -PreserveDirectoryRoot
- name: Check if release has been created
uses: mukunku/tag-exists-action@v1.6.0
id: checkTag
with:
tag: 'v1'
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# Publish build
- name: Create Release
if: steps.checkTag.outputs.exists == false
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} # This token is provided by Actions, you do not need to create your own token
with:
tag_name: ${{ github.ref }}
release_name: OversamplingOscillators-${{ github.ref }}
draft: false
prerelease: false
- name: Upload binaries to release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{github.workspace}}/build/OversamplingOscillators-${{runner.os}}.zip
asset_name: OversamplingOscillators-${{runner.os}}.zip
tag: ${{ github.ref }}
# name: CMake
# on:
# push:
# branches: [ "main" ]
# pull_request:
# branches: [ "main" ]
# env:
# # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
# BUILD_TYPE: Release
# jobs:
# build:
# # The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# # You can convert this to a matrix build if you need cross-platform coverage.
# # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
# runs-on: ${{matrix.os}}
# strategy:
# matrix:
# os: [macos-latest] #, windows-latest]
# steps:
# - uses: actions/checkout@v2
# - name: Install 7Zip (Windows)
# if: runner.os == 'Windows'
# shell: powershell
# run: Install-Module 7Zip4PowerShell -Force -Verbose
# - name: Get SC source code
# run: git clone https://github.com/supercollider/supercollider.git ${{github.workspace}}/supercollider
# - name: Create Build Environment
# # Some projects don't allow in-source building, so create a separate build directory
# # We'll use this as our working directory for all subsequent commands
# run: cmake -E make_directory ${{github.workspace}}/build
# - name: Configure CMake (Unix)
# shell: bash
# if: matrix.os != 'windows-latest'
# working-directory: ${{github.workspace}}/build
# run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}/supercollider -DCMAKE_INSTALL_PREFIX=${{github.workspace}}/build/install -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
# - name: Configure CMake (Windows)
# if: matrix.os == 'windows-latest'
# shell: pwsh
# working-directory: ${{github.workspace}}\build
# run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}\supercollider -DCMAKE_INSTALL_PREFIX=${{github.workspace}}\build\install
# - name: Build (Unix)
# if: matrix.os != 'windows-latest'
# working-directory: ${{github.workspace}}/build
# shell: bash
# env:
# CMAKE_BUILD_PARALLEL_LEVEL: 4
# run: cmake --build . --config "Release" --target install
# - name: Build (Windows)
# working-directory: ${{github.workspace}}\build
# if: matrix.os == 'windows-latest'
# shell: pwsh
# env:
# CMAKE_BUILD_PARALLEL_LEVEL: 4
# run: cmake --build . --config "Release" --target install
# # Gather all files in a zip
# - name: Zip up build (Unix)
# if: matrix.os != 'windows-latest'
# shell: bash
# working-directory: ${{github.workspace}}/build
# run: zip -r "OversamplingOscillators-${{runner.os}}" "install/OversamplingOscillators"
# # Gather all files in a zip
# - name: Zip up build (Windows)
# if: matrix.os == 'windows-latest'
# shell: pwsh
# working-directory: ${{github.workspace}}\build
# run: Compress-7Zip "install\OversamplingOscillators" -ArchiveFileName "OversamplingOscillators-${{runner.os}}.zip" -Format Zip
# # Upload
# - name: Upload binaries to release
# uses: svenstaro/upload-release-action@v2
# with:
# repo_token: ${{ secrets.GITHUB_TOKEN }}
# file: ${{github.workspace}}/build/OversamplingOscillators-${{runner.os}}.zip
# asset_name: OversamplingOscillators-${{runner.os}}.zip
# prerelease: true
# # body: ${{ steps.release.outputs.RELEASE_BODY }}
# tag: ${{ github.ref }}
# # on:
# # push:
# # tags:
# # - 'v*' # Push events to matching v*, i.e. v1.0, v20.15.10
# # env:
# # # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
# # BUILD_TYPE: Release
# # jobs:
# # build:
# # runs-on: ${{matrix.os}}
# # strategy:
# # matrix:
# # os: [macos-latest, ubuntu-18.04, windows-latest]
# # steps:
# # - uses: actions/checkout@v3
# # - name: Get SC source code
# # run: git clone https://github.com/supercollider/supercollider.git ${{github.workspace}}/supercollider
# # - name: Create Build Environment
# # # Some projects don't allow in-source building, so create a separate build directory
# # # We'll use this as our working directory for all subsequent commands
# # run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# # - name: Configure CMake (Unix)
# # shell: bash
# # if: matrix.os != 'windows-latest'
# # working-directory: ${{github.workspace}}/build
# # run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}/supercollider
# # - name: Configure CMake (Windows)
# # if: matrix.os == 'windows-latest'
# # shell: pwsh
# # working-directory: ${{github.workspace}}\build
# # run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}\supercollider
# # - name: Build (Unix)
# # if: matrix.os != 'windows-latest'
# # working-directory: ${{github.workspace}}/build
# # shell: bash
# # run: cmake --build . --config "Release"
# # - name: Build (Windows)
# # working-directory: ${{github.workspace}}\build
# # if: matrix.os == 'windows-latest'
# # shell: pwsh
# # run: cmake --build . --config "Release"