added waveshapers #25
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name: CMake | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
env: | |
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
BUILD_TYPE: Release | |
jobs: | |
build: | |
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac. | |
# You can convert this to a matrix build if you need cross-platform coverage. | |
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | |
runs-on: ${{matrix.os}} | |
strategy: | |
matrix: | |
os: [macos-latest] #, windows-latest] | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Install 7Zip (Windows) | |
if: runner.os == 'Windows' | |
shell: powershell | |
run: Install-Module 7Zip4PowerShell -Force -Verbose | |
- name: Get SC source code | |
run: git clone https://github.com/supercollider/supercollider.git ${{github.workspace}}/supercollider | |
- name: Create Build Environment | |
# Some projects don't allow in-source building, so create a separate build directory | |
# We'll use this as our working directory for all subsequent commands | |
run: cmake -E make_directory ${{github.workspace}}/build | |
- name: Configure CMake (Unix) | |
shell: bash | |
if: matrix.os != 'windows-latest' | |
working-directory: ${{github.workspace}}/build | |
run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}/supercollider -DCMAKE_INSTALL_PREFIX=${{github.workspace}}/build/install -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" | |
- name: Configure CMake (Windows) | |
if: matrix.os == 'windows-latest' | |
shell: pwsh | |
working-directory: ${{github.workspace}}\build | |
run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}\supercollider -DCMAKE_INSTALL_PREFIX=${{github.workspace}}\build\install | |
- name: Build (Unix) | |
if: matrix.os != 'windows-latest' | |
working-directory: ${{github.workspace}}/build | |
shell: bash | |
env: | |
CMAKE_BUILD_PARALLEL_LEVEL: 4 | |
run: cmake --build . --config "Release" --target install | |
- name: Build (Windows) | |
working-directory: ${{github.workspace}}\build | |
if: matrix.os == 'windows-latest' | |
shell: pwsh | |
env: | |
CMAKE_BUILD_PARALLEL_LEVEL: 4 | |
run: cmake --build . --config "Release" --target install | |
# Gather all files in a zip | |
- name: Zip up build (Unix) | |
if: matrix.os != 'windows-latest' | |
shell: bash | |
working-directory: ${{github.workspace}}/build | |
run: zip -r "OversamplingOscillators-${{runner.os}}" "install/OversamplingOscillators" | |
# Gather all files in a zip | |
- name: Zip up build (Windows) | |
if: matrix.os == 'windows-latest' | |
shell: pwsh | |
working-directory: ${{github.workspace}}\build | |
run: Compress-7Zip "install\OversamplingOscillators" -ArchiveFileName "OversamplingOscillators-${{runner.os}}.zip" -Format Zip | |
# Upload | |
- name: Upload binaries to release | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: ${{github.workspace}}/build/OversamplingOscillators-${{runner.os}}.zip | |
asset_name: OversamplingOscillators-${{runner.os}}.zip | |
prerelease: true | |
# body: ${{ steps.release.outputs.RELEASE_BODY }} | |
tag: ${{ github.ref }} | |
# on: | |
# push: | |
# tags: | |
# - 'v*' # Push events to matching v*, i.e. v1.0, v20.15.10 | |
# env: | |
# # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
# BUILD_TYPE: Release | |
# jobs: | |
# build: | |
# runs-on: ${{matrix.os}} | |
# strategy: | |
# matrix: | |
# os: [macos-latest, ubuntu-18.04, windows-latest] | |
# steps: | |
# - uses: actions/checkout@v3 | |
# - name: Get SC source code | |
# run: git clone https://github.com/supercollider/supercollider.git ${{github.workspace}}/supercollider | |
# - name: Create Build Environment | |
# # Some projects don't allow in-source building, so create a separate build directory | |
# # We'll use this as our working directory for all subsequent commands | |
# run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
# - name: Configure CMake (Unix) | |
# shell: bash | |
# if: matrix.os != 'windows-latest' | |
# working-directory: ${{github.workspace}}/build | |
# run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}/supercollider | |
# - name: Configure CMake (Windows) | |
# if: matrix.os == 'windows-latest' | |
# shell: pwsh | |
# working-directory: ${{github.workspace}}\build | |
# run: cmake .. -DCMAKE_BUILD_TYPE='Release' -DSC_PATH=${{github.workspace}}\supercollider | |
# - name: Build (Unix) | |
# if: matrix.os != 'windows-latest' | |
# working-directory: ${{github.workspace}}/build | |
# shell: bash | |
# run: cmake --build . --config "Release" | |
# - name: Build (Windows) | |
# working-directory: ${{github.workspace}}\build | |
# if: matrix.os == 'windows-latest' | |
# shell: pwsh | |
# run: cmake --build . --config "Release" |