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About
I've been making games professionally since 2001 (for about 19yrs as of today) and I worked on various titles, including the recent successful roguelite, Dead Cells.
I left the company I founded, Motion Twin, to explore new paths as a solo indie dev.
Follow me on Twitter, I keep everyone updated there!
Projects
LDtk level editor
Home: https://ldtk.io
Level Designer Toolkit is the core tool of my upcoming career as a solo dev. It is packed with all the things I learned while making games. LDtk is designed to be efficient, very user-friendly and gives good results quickly.
GameBase for Haxe
Home: https://github.com/deepnight/gameBase
Tutorials: https://deepnight.net/tutorials/
I strongly believe that sharing is what will make a better tomorrow. As such, I created GameBase, a lightweight micro framework using Haxe language and Heaps.io engine.
It is designed to be simple and easy to try, and is made for people wanting to learn how to create games in the Haxe ecosystem.
RPG Map
Home: https://deepnight.net/tools/rpg-map/
RPG Map is a tabletop oriented map editor with the “keep it clean & simple“ philosophy in mind.
It is a tool I built to make maps for my tabletop RPG sessions, with my friends. It’s born from the fact that most existing tools were either looking meh or were simply overly complex to use.
My approach is to make an easy to use tool to create beautiful maps quickly.
Open-source game jams
I participate lots of game jams, and every time I do, I post the source code (and sometime the video timelapse). It's there for people to learn ❤
Featured work
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deepnight/ldtk
Modern, lightweight and efficient 2D level editor
Haxe 3,471 -
deepnight/gameBase
Base structure for my games, using Heaps framework and Haxe language.
Haxe 624 -
deepnight/ldtk-haxe-api
LDtk level editor Haxe API (available on HaxeLib)
Haxe 93