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Releases: sporchia/alttp_vt_randomizer

v29.2

31 Mar 20:12
292da3d
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patches to correct bugs in v29
Fixed the second copy of Silver Arrows in easy not reverting back to a Single Arrow.
Fixed the bizarre Pyramid/Waterfall Faerie glitches.
Added Silver Arrows to Expert difficulty as indicated in the difficulty matrix.
Fixed various bugs with how Silver Arrows were not working as planned in higher difficulties.
Fixed the bug where Flute incremented the Triforce Piece counter.
Fixed the bug where Bow at Uncle on Standard/Randomized/Retro didn’t let you fire arrows!
Remove arrows from the bottle merchant fish reward prize in Retro.
Updated Easy prize pack drop rates to 100% as indicated in the difficulty matrix.
Prevented the Sword take any in Retro from having a Sword in Swordless!
Fixed an issue with Customizer generating null items if all Swords are manually placed.
Fixed issues with Hyrule Castle keys not working correctly (and appearing in Uncle Hallway).
Fixed an issue with Chest Game when it had Heart Piece as the prize.

v29

15 Mar 01:45
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v29

Easy mode now gets 2 chances at silver arrow upgrade
Triforce hunt lessens the chance of finding triforce pieces in GT
Removed the GT Junk pre-fill for all glitched modes
Warning message on generation page when you select anything other than No Glitches logic
Small keys in spoiler for key-sanity
Maps/Compasses logically required for completion of dungeon in keysanity
Mirror warp sound is back in background music disable
Better placement of maps/compassess in dungeons
Byrna no longer protects you in hard/expert/insanity, but also uses normal amounts of magic
Customizer:
Added "Test Generation" button, so you don't bloat the DB when just testing ideas
Removed some unuseful items
Fixes for better crystal/pendant placement (less broken generations)
Fairy bottle fix
Item listing cleanup and normalizing
Bottles can be set in starting equipment
Name listed in meta section
Item list header should be sticky
Remembers where you were
Save/Restore settings!
Names matter (well, more than they used to)
Add notes to your custom games
Set the hard mode adjustments (e.g. bottle refill)
You can allow dark room navigation
Pendants/Crystals can not be set for more than one dungeon
Pendants/Crystals should be more helpful when selecting them
You can set Link's starting health
Key-sanity logic fixes
Sahasrahla and Bomb Shop dude will mark your map after you talk to them
Stored water walking glitch is back
Triforce Hunt is now always 20/30 for all difficulties
All Lamps in Easy are before dark rooms
Extra Lamps in Easy are really rupees now
Flute time in credits fixed
Better boss logic for future fun
Added quick swap functionality
If you use a headered rom, the site will try to strip that header out before use (thanks Myramong)
Added new player options

v28

09 Jan 20:54
2a9cb40
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v28
Merge pull request #363 from KevinCathcart/entrance0.5.2

Upgrade to support ER v0.5.2

VT8.27

04 Nov 22:25
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  • Easy difficulty will always have dungeon counts in HUD enabled
  • Added + to golden bee bottle in menu
  • Added letter to signify bottle contents for potions in menu
  • Added "fast menu" under Rom options, not available in Race Roms
  • Hard/Expert/Insane has default magic usage for Blind/Ice Palace spike room/Turtle Rock laser bridge
  • Added key-sanity
  • Updated ending sequence to allow better tag lines
  • Corrected Bow placement issue in Palace of Darkness
  • Added insane difficulty
  • Added Ganon shuffle to ER Madness and Insanity modes
  • Removed standard mode from ER
  • Cleaned up the spoiler section of the site to assist in finding things
  • Complete overhaul of the custom section

VT8.26

14 Aug 13:15
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  • Updated timed-OHKO for different difficulties
  • Boots are no longer guaranteed in Sanctuary for Major Glitches
  • Hammer can now activate tablets in swordless
  • Numerous rom related bugs fixed
  • Added some descriptions to the ER shuffle modes from docs
  • Waterfall fairy no longer upgrades shield/boomerang
  • Added Triforce Hunt goal/variation
  • Bug Net added back to all difficulties (hard/expert cannot catch fairies)
  • Cape and Byrna use normal magic in all difficulties in Spike cave and spike room in Misery Mire
  • Spike cave does normal damage in all difficulties
  • Added easy difficulty
  • Split difficulties into difficulty and variation
  • ¼ magic is no longer in normal/hard/expert
  • Turtle Rock laser bridge requires Cape or Cane of Byrna or Mirror Shield
  • Byrna (Spike) Cave and Misery Mire spike room now requires Cape or Cane of Byrna
  • Logic update for keys
  • Tuning to fill algorithm
  • Entrance Randomizer integration (thanks LLCoolDave)
  • Two new chests have been added to Waterfall fairy
  • Added many new player options (and updated a few)

VT8.25

19 Jul 10:26
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  • Fake Flippers death safey has been readded
  • Green Pendant has an asterisk in the map to help with low visual acuity
  • Digging game plays sound when prize is dug up
  • Fixed save and quit/continue inconsistencies with Ganon's Boss room
  • Fixed Cane of Byrna OHKO bug
  • Spoilers on site should be easier to navigate
  • Unique hash on player select screen is properly named "hash"
  • Non-killable Ganon is only not killable in 4th phase
  • Ganon is more helpful with his dialog when you can't kill him
  • Using book on a tablet when you don't have an upgraded sword will give you a hint like the Pedestal
  • Added ability to mute background music
  • Added Overworld Glitches Logic
  • Removed Minor Glitches (SpeedRunner) Logic
  • Uncle's boots hint removed
  • Overworld bonk locations are no longer randomized
  • Special chest under Ganon removed in all modes
  • Added search of spoilers to quickly find items
  • Skull Woods spike trap room chest set back to Key all the time
  • New Fill algorithm that maximizes item randimization
  • Added many new player options

VT8.24

30 Jun 02:01
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Sword Upgrades are dealt with differently by the fill algorithm to be distributed more evenly over the game world.
Crystals 5 and 6 are now colored red in the menu (once collected) to avoid confusion over which crystal is which.
Fixed the bug where Purple Chest was removed when you s+q to Sanctuary
Fixed the bug where swords weren’t really removed in Swordless
Fixed the bug where Link sometimes turned into a black bunny…
Fixed the bug where you dug up vultures

vt8.23

22 Jun 13:31
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  • The bookcase in the throne room of Hyrule Castle can now be moved without Zelda once she has been rescued
  • The logic for the 4 chests in Sewers have had the Gloves requirement removed as you can no longer softlock
  • The large rock outside Hyrule Castle which is accessible during the rain state has been blocked with guards
  • The logic for Link’s House has had the Gloves requirement removed as it no longer poses any problems
  • Sprite palette updates offering more choices (Bunny, Old Man, Zora etc)
  • The menu icon for when you found Silver Arrows before bow has been removed
  • The Arrows HUD icon is now silver when you have Silver Arrows selected in the menu, or found them before Bow
    • This refers to the icon at the top of the screen, next to hearts, rupees and bombs
  • Various gameplay elements have had their RNG restored in a way that is consistent for all players
    • The digging game prize is found on a random dig between 1 and 30
    • The chest game prize is found in either the 1st chest (12.5% chance) or 2nd chest (100% chance)
    • All boss attack patterns (e.g. Helmasaur’s fireballs, Lanmolas’ spawn patterns, etc)
  • All Goals now make Ganon invincible until the Goal conditions are met (e.g. All Dungeons)
  • Fixed the bug where s+q was temporarily disabled after collecting a crystal or pendant
  • Fixed a bug in Open mode relating to how the Fat Faerie dealt with Progressive Swords
  • Fixed various free-roaming text glitches
  • Fixed various music glitches (Hobo, top floor of Hera)
  • Fixed a bug with how Ganon’s warps were being handled in the 3rd phase
  • Fixed the statistics to correctly track swordless boss kills
  • Maps and compasses have been re-added [hard/expert]
  • You can s+q/mirror in boss rooms after they’re dead and the heart drop has been collected [glitched]
  • Ganon can be hurt by the Hammer [swordless]
  • The curtains in Skull Woods and Aghanim's Tower have been pre-opened [swordless]
  • You can use medallions swordless outside Misery Mire and Turtle Rock (but nowhere else) [swordless]
  • The 4 swords have been removed from the pool and replaced with 20 rupees [swordless]