An open source alternative for native maps on Android. This library lets you use Mapbox, OpenStreetMap, and other tile sources in your app, as well as overlays like GeoJSON data and interactive tooltips.
This is a fork of osmdroid, so the entire core is open source: it doesn't depend on the Google Maps SDK or any components outside of AOSP that would require the Google Play Services.
We recommend using the Mapbox Android SDK with Gradle: this will automatically install the necessary dependencies and pull the SDK binaries from the Maven Central repository ( Mapbox Android SDK on Maven Central ).
To install the current stable version add this to your build.gradle
:
repositories {
mavenCentral()
}
dependencies {
compile ('com.mapbox.mapboxsdk:mapbox-android-sdk:0.7.0@aar'){
transitive=true
}
}
To install the current SNAPSHOT version add this to your build.gradle
:
repositories {
mavenCentral()
maven { url "http://oss.sonatype.org/content/repositories/snapshots/" }
}
dependencies {
compile ('com.mapbox.mapboxsdk:mapbox-android-sdk:0.7.1-SNAPSHOT@aar'){
transitive=true
}
}
For a full example Android project incorporating the SDK in this manner, please see the Mapbox Dev Preview app.
- Source: https://github.com/mapbox/mapbox-android-demo
- Free download to your Android device from Google Play: https://play.google.com/store/apps/details?id=com.mapbox.mapboxandroiddemo
At any given time there will be 3 different versions of the SDK to use. You're welcome to use whichever one makes the most sense for your project, just be aware that each comes with a different level of stability.
- Stable / Supported
- Currently
0.7.0
- SNAPSHOT
- Currently
0.7.1-SNAPSHOT
- Source
Download and include the mapbox-android-sdk.aar file and all
artifacts (.aar, .jar files, and Android support / compatibility libraries listed) listed in MapboxAndroidSDK / build.gradle
. For those new to Gradle the artifacts are listed in the dependencies
block.
These will change over time so please check back regularly.
The Mapbox Android SDK is also packaged as a .apklib
file. This allows integration with older tools (Eclipse) that don't support the .aar
format yet. In order to make this work the project will need to make use of Maven, and it the case of Eclipse the M2Eclipse Maven plugin. From there configure the Maven pom.xml
to include the following dependency:
<dependency>
<groupId>com.mapbox.mapboxsdk</groupId>
<artifactId>mapbox-android-sdk</artifactId>
<version>0.7.0</version>
<type>apklib</type>
</dependency>
For more information on how to use Maven and Eclipse together please see Sonatype's Developing with Eclipse and Maven tutorial.
The best way to make sure that the Mapbox Android SDK is setup properly (as well as updated as new versions are released) is to make use of Gradle or Maven as documented above. However, if that's not possible the Mapbox Android SDK can also be added to the project by hardcoding it in. Please note that this is extremely brittle and not scalable. Here's the steps:
- Download the mapbox-android-sdk-0.7.0.apklib.
- Extract the source code and import it directly into the Eclipse project
jar xf mapbox-android-sdk-0.7.0.apklib
- Download all
.jar
dependencies from build.gradle and add to the Eclipse project as libaries. Do NOT extract the content of these files. - Automatically Included as of
0.6.0
Download all.java
files from Cocoahero's GeoJSON library and add to the Eclipse project's source code.
Building from source means you get the very latest version of our code. The first step is to clone the repository to a directory in your system
git clone https://github.com/mapbox/mapbox-android-sdk.git
We use Gradle as a configuration and build tool: to use it with your IDE,
import the project by selecting build.gradle
in the project root directory
as the project file.
Don't worry about installing Gradle on your system if you don't already have
it: the project makes use of Gradle Wrapper, so a correct & current project
version of Gradle will automatically be installed and used to run the builds.
To use the Gradle wrapper just look for gradlew
or gradlew.bat
(Windows)
in the project's main directory.
Then you can build an archive:
cd <PROJECT_ROOT>
./gradlew clean assembleRelease
# The archive (mapbox-android-sdk-<VERSION>.aar) will be found in
<PROJECTHOME>/MapboxAndroidSDK/build/libs
Don't forget to then also include the dependencies from MapboxAndroidSDK / build.gradle
in your classpath!
This project is a fork of OSMDroid, but is significantly different as the result of major refactoring and rethinking.
- GeoJSON and TileJSON support added.
- The Mapbox Android SDK is Apache 2.0 licensed, and does not include any GPL or copyleft add-ons.
- Mapbox Android SDK is a small core design. OSMDroid's semi-related utilities like GPX uploading, UI zoom buttons, GEM & Zip file support, Scale Bar, Compass Overlay, and more have been removed. These requirements will be better served by separate modules that do one thing well.
- Interfaces and abstract classes are only defined when suitable: most single-use interfaces are removed for simplicity.
- Data objects like points and lines use
double
s instead of theE6
int convention. This simplifies implementations. Thereuse
pattern is also deemphasized, since it's less necessary with newer JITs. - Instead of supporting specific tile layers with hardcoded paths, Mapbox Android SDK provides an easy-to-configure
TileLayer
class. - Small modules are used in place of local implementations - DiskLRUCache for caching, OkHttp for connection niceties, and android-geojson for GeoJSON parsing.
- Markers can optionally use the Mapbox marker API for customized images.
- Code style follows the Sun conventions
- Automated tests are included.
- slf4j dependency is removed
The project's master
branch is actually mb-pages
. There is no branch named master
nor will there be. The reason for it is that it allows some automatic processing and publishing of documentation behind the scenes. In practice this shouldn't affect anybody wanting to contribute, but is something that will probably seem a bit "different" to newcomers. Anyway, that's what's going on. If you'd like more information please see #404 .