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Stars

Shader

85 repositories

Trying to be a Technical Artist.

ASP.NET 210 42 Updated May 7, 2023

希望开源能够帮到所有人

C# 416 85 Updated Apr 14, 2024

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.

C# 326 44 Updated Feb 3, 2025

Unity URP管线 | 自定义后处理框架

C# 13 1 Updated Mar 23, 2024

URP shader for Unity that shows a cross section of an object using clipping plane

C# 17 1 Updated Dec 17, 2023

A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨

ShaderLab 1,065 57 Updated Jun 5, 2024

Volumetric clouds in Unity

C# 203 35 Updated Mar 7, 2023

Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.

C# 1,262 77 Updated Feb 21, 2025

URP renderfeature test project

C# 444 80 Updated Dec 26, 2022

A "real time" pixel sorter for Unity

C# 207 14 Updated Sep 16, 2023

This is a Honkai StarRail ToonLike Shader for unity(for URP)

ShaderLab 317 38 Updated Feb 17, 2025

战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现

C# 65 13 Updated Jun 16, 2023

使用Unity中的UGUI+ShaderLab+C#,配合DoTween插件实现的各种动效 Various effects achieved using UGUI+ShaderLab+C# in Unity, combined with the DoTween plugin.

C# 50 15 Updated Jan 2, 2025

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

C# 671 88 Updated Mar 5, 2024

Natural Rain

C# 43 6 Updated Dec 27, 2017

Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.

C# 631 105 Updated Nov 16, 2018

📖 书籍《Unity Shader入门精要》源代码

ShaderLab 5,654 1,632 Updated Feb 23, 2023

一个 Unity Shader Graph 高仿 WGSL 特供版

TypeScript 108 7 Updated Mar 11, 2024
ShaderLab 10 4 Updated Jul 29, 2024

VR-capable version of Gaussian Splatting for Unity

C# 56 3 Updated Nov 16, 2024

[蒸汽机] 虚拟信号蒸汽波风格化 Unity 后处理程序,移植自开源项目[vaporwave]https://github.com/itorr/vaporwave?tab=readme-ov-file

C# 30 7 Updated Nov 25, 2024

Use CommandBuffer split main display to 4 sub display.

C# 4 Updated Jan 21, 2021
ShaderLab 180 13 Updated Jan 31, 2025