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深圳市瑞立视多媒体科技有限公司
- 深圳/南山区
- https://www.jianshu.com/u/275cca6e5f17
Shader
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
URP shader for Unity that shows a cross section of an object using clipping plane
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
This is a Honkai StarRail ToonLike Shader for unity(for URP)
战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现
使用Unity中的UGUI+ShaderLab+C#,配合DoTween插件实现的各种动效 Various effects achieved using UGUI+ShaderLab+C# in Unity, combined with the DoTween plugin.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
📖 书籍《Unity Shader入门精要》源代码
一个 Unity Shader Graph 高仿 WGSL 特供版
VR-capable version of Gaussian Splatting for Unity
[蒸汽机] 虚拟信号蒸汽波风格化 Unity 后处理程序,移植自开源项目[vaporwave]https://github.com/itorr/vaporwave?tab=readme-ov-file
Use CommandBuffer split main display to 4 sub display.