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@github-actions github-actions released this 24 Jan 04:10
· 11 commits to master since this release
9666abc

Commits

  • e34d23c FullscreenUI: Implicitly close non-multichoice dialogs
  • 7cc4755 FullscreenUI: Fix parent scroll resetting on directory change
  • f98b904 FullscreenUI: Add 'Set Cover Image' to game list
  • b982260 FullscreenUI: Show game icons in game list
  • 1481c1d System: Post-processing is shut down on GPU thread
  • e41f179 PostProcessing: Fix erroneous reload message
  • 08d2586 System: Allow host to set async worker count
  • 8f19ac2 System: Set rapidyaml error handlers on startup
  • d52bf79 GPU: Split backend into Backend+Presenter
  • 6cba825 System: Add fatal error shutdown path
  • dd97882 GPU: Refactor display presentation workflow
  • da13579 GPU: Align presenter/backends to cache line
  • 609fa5c GPUDevice: Add sampler cache to base class
  • 338d29d GPUDevice: Move empty/null texture to base class
  • d589696 PostProcessing: Get rid of GPU-dependent globals
  • e0a9bbe PostProcessing: Move into GPU presenter
  • 313f653 Data: Add one example overlay
  • 7fcf0a3 README: Update feature list for 2025
  • d62261e GPUDevice: Allow nested GL_SCOPE macros
  • 88b4337 GPUDevice: Replace explicit GL_PUSH/GL_POP with nested GL_SCOPE
  • 6131ddb GPU: Fill in unused/padded area in overlays
  • 725dcea GPU: Fix crash toggling border overlays
  • e1cbb50 GPU: Fix various capture/screenshot issues
  • 9b8d2a8 System: Required changes for Android
  • 9fdeeb3 GPU: Add alpha blending support to overlay
  • ade8bf7 GPU: Fix overlay+postprocessing combination
  • 8c5c0e6 Common: Fix Vector2->Vector4 zero-extend constructor
  • 7905793 GPU: Use screen alignment for overlay instead of display rect
  • 21b167d CDImage: Tidy up Open() method
  • c03b6f3 Misc: Replace isspace() usage with StringUtil::IsWhitespace()
  • 7c2488c PostProcessing/GLSL: Fix image moved off-screen with alignment
  • f219b47 FullscreenUI: Use constant width/height scale on Android
  • cc0ccf2 Data: Update resources
  • 78902d7 FullscreenUI: Fix several more unsafe reads
  • 4b20fc6 Path: Fix several errors in URLEncode/Decode and add tests
  • 17b0da7 GameList: URL encode custom properties paths with brackets
  • 9d4789e FullscreenUI: Fix blank screen flicker starting game
  • 389276b GPUDevice: Normalize supports_texture_buffers => texture_buffers
  • fb3e290 GPUDevice: Move exclusive fullscreen to features
  • 9c4b211 GPU: Fix incorrect screen draw rect
  • 080eccd GPUThread: Shutdown instead of panicing on switch failure
  • 19ca9cb GPU/HW: Use texture loads for native resolution
  • 78f6e11 GPUThread: Skip debug window update on Android
  • 4e588bb GPU: Fix incorrect interface for postfx config
  • af58740 System: Always display OSD warning messages
  • be75a97 GPUDevice: Fix swap chain clear colour normalization
  • 0166939 PostProcessing/GLSL: Clear alpha to 1.0
  • 0129679 GPU: Reduce overdraw when using overlays
  • 8eaa1f3 GPU: Fix overlay destination alpha with postfx
  • f045a17 GPUThread: Fix order of updating state
  • 89504b0 GPUThread: Push settings through FIFO
  • d395be0 Qt: Fix global setting showing incorrectly for int-list
  • b08ab9f Qt: Fix border overlay export button
  • 9113a6e Qt: Add 'Multiple Devices' to automatic mapping
  • df88227 GPU/HW: Further tweaks to replacement alpha handling
  • 4da1f61 System: Simplify CD speedup warnings
  • 13c7b85 GPUThread: Fix starting big picture mode
  • 807094d Atualização Português do Brasil (#3357)
  • dc5f85a System: Display safe mode warning when toggling on
  • 9096402 GameDB: Rakugaki Showtime does not support analog mode (#3358)
  • 9666abc FullscreenUI: Hook up to disc change hotkey