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16.3.0

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@stephengold stephengold released this 26 Sep 05:49
  • Bugfix: shape's scale isn't copied in HullCollisionShape.split()
  • Bugfix: shape's scale is ignored by ChildCollisionShape.split()
  • Bugfix: MeshCollisionShape.split() doesn't preserve scaling
  • Bugfix: GImpactCollisionShape.split() doesn't preserve scaling
  • Added the Generator class for randomization.
  • Added a 4-sphere constructor to the MultiSphere class.
  • Added 4 more math methods:
    • MyMath.fromAngles()
    • MyMath.isBetween()
    • MyMath.max()
    • RectangularSolid.halfExtents()
  • Added the root2 constant to the MyMath class.