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19750f0
getPhysicsLocationDp()
CharacterController.warpDp()
CollisionShape.getScaleDp()
MultiBodyCollider.setPhysicsLocationDp()
PhysicsCharacter.setPhysicsLocationDp()
PhysicsCollisionObject.getTransformDp()
PhysicsGhostObject.setPhysicsLocationDp()
PhysicsSoftBody.setPhysicsLocationDp()
RigidBodyMotionState.getLocationDp()
TransformDp
isFiniteDouble()
isFinite(Vec3d)
MyMath
finite(Vec3d, String)
Validate