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17.1.0

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@stephengold stephengold released this 17 Nov 17:25
  • Bugfix: getPhysicsLocationDp() returns wrong location for a soft body
  • Added 8 double-precision accessors for physics objects:
    • CharacterController.warpDp()
    • CollisionShape.getScaleDp()
    • MultiBodyCollider.setPhysicsLocationDp()
    • PhysicsCharacter.setPhysicsLocationDp()
    • PhysicsCollisionObject.getTransformDp()
    • PhysicsGhostObject.setPhysicsLocationDp()
    • PhysicsSoftBody.setPhysicsLocationDp()
    • RigidBodyMotionState.getLocationDp()
  • Added the TransformDp math class.
  • Added the isFiniteDouble() and isFinite(Vec3d) methods to the MyMath class.
  • Added the finite(Vec3d, String) method to the Validate class.