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17.3.0

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@stephengold stephengold released this 15 Dec 08:22
  • Bugfix: getPhysicsRotationDp() returns wrong rotation for a soft body
  • Overrode the equals() and hashCode() methods of the Matrix3d class.
  • Added 6 double-precision accessors for physics objects:
    • MultiBodyCollider.setPhysicsRotationDp()
    • PhysicsCollisionObject.getPhysicsRotationMatrixDp()
    • PhysicsGhostObject.setPhysicsRotationDp(Matrix3d)
    • PhysicsRigidBody.setPhysicsRotationDp(Matrix3d)
    • RigidBodyMotionState.getOrientationMatrixDp()
    • RigidBodyMotionState.getOrientationQuaternionDp()
  • Added 4 new math methods:
    • Matrix3d.isIdentity()
    • Quatd.isRotationIdentity()
    • Quatd.isZero()
    • Validate.nonZero(Quatd)
  • Dramatically simplified the jmeBulletUtil native class.
  • Integrated bulletphysics/bullet3#4284