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Deleted the (deprecated) DebugMeshCallback class. (API change)
Bugfix: JVM crash while serializing BoundingValueHierarchy (Minie issue 41)
Added the new CollisionConfiguration class and related methods:
CollisionSpace.getConfiguration()
PhysicsDescriber.describe(CollisionConfiguration)
a 5-argument CollisionSpace constructor
a 4-argument PhysicsSoftSpace constructor
a pair of 5-argument PhysicsSpace constructors
Added 2 other public methods:
BoundingValueHierarchy.isCompressed()
MeshCollisionShape.getBvh()
Improved the performance of contact filtering by adding an early return from FilteredInteriorCountCallback.
Began building Android binaries using OpenJDK 11 (with Android Gradle plugin v7.4.0 and NDK v23.1.7779620) instead of JDK 8 (with Android Gradle plugin v4.2.2 and NDK v21.3.6528147).
Began using htons() to configure byte swapping when serializing and deserializing a BoundingValueHierarchy. (This would be a breaking change for big-endian platforms, if any were supported!)
Updated the Bullet sources to match SHA1 id=e9c461b0 of the bullet3 project, to add a test for constraint pass in btMultiBody.cpp. (Thanks to Ian Chen)