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Coverage update and hyenakin additions
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Updated coverage values on armour to match injury table revisions and added hyenakin warrior to the hyenakin page.
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stormchaserroleplaying committed Dec 15, 2024
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41 changes: 38 additions & 3 deletions Bestiary/Humanoids/Hyenakin/index.md
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Expand Up @@ -12,11 +12,11 @@ Hyenakin are feral, hyena-headed humanoids that attack without warning, slaughte

### Defences
**STR:** 12, **DEX:** 11, **CON:** 10, **INT:** 8, **WIS:** 10, **CHA:** 8<br>
+2 shield bonus vs. melee and ranged attacks
+2 shield bonus vs. melee and ranged attacks (Wooden Shield)

**Stamina:** 33 (d8 Recovery Die)

**Damage Reduction:** 4, **Coverage:** 14-16 (Hide Armour)
**Damage Reduction:** 4, +3 vs. <img src="https://img.icons8.com/ios-glyphs/12/FFFFFF/thor-hammer.png">, **Coverage:** 8-10 (Padded Underlay, Hide Arms/Legs/Torso)

### Ability Scores
**STR:** 14 (+2), **DEX:** 12 (+1), **CON:** 11 (+0), **INT:** 6 (-2), **WIS:** 10 (+0), **CHA:** 7 (-2)
Expand All @@ -28,7 +28,7 @@ Hyenakin are feral, hyena-headed humanoids that attack without warning, slaughte

**Spear:** *Melee or Ranged Weapon Attack:* 2d20kh1+2 to hit ([finesse](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Glossary/#finesse), [trip](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Glossary/#trip)), reach 5 ft. or range 20/60 ft., one target. *Hit:* 2d3+2 piercing damage, or 2d3+3 piercing damage if used with two hands to make a melee attack ([brace](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#brace), [brutal](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#brutal) 1, [mounted](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#mounted), [sharp](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#sharp) 1, [versatile](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#versatile)).

**Recurve Composite Shorbow:** *Ranged Weapon Attack:* 2d20kh1+1 to hit ([strength](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Glossary/#strength) 11, [two-handed](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#two-handed)), range 300/1200 ft., one target. *Hit:* 1d10+1 piercing damage ([ammunition](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#ammunition) 20, [brutal](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#brutal) 1).
**Recurve Composite Shortbow:** *Ranged Weapon Attack:* 2d20kh1+1 to hit ([strength](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Glossary/#strength) 11, [two-handed](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#two-handed)), range 300/1200 ft., one target. *Hit:* 1d10+1 piercing damage ([ammunition](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#ammunition) 20, [brutal](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#brutal) 1).

### Special Abilities
**Rampage:** When the hyenakin reduces a creature to 0 stamina with a melee attack on its turn, then the gnoll can immdiately move up to half its speed and make a bite attack.
Expand All @@ -40,4 +40,39 @@ Hyenakin are feral, hyena-headed humanoids that attack without warning, slaughte

#### Senses
* Awareness 14 (+1d)
* Low-Light Vision (60 ft.)

## Hyenakin Warrior
*Medium Humanoid (Beastkin), Chaotic Evil*

### Defences
**STR:** 17, **DEX:** 16, **CON:** 11, **INT:** 9, **WIS:** 11, **CHA:** 9<br>
+2 shield bonus vs. melee and ranged attacks (Wooden Shield)

**Stamina:** 52 (d10 Recovery Die)

**Damage Reduction:** 6, +2 vs. <img src="https://img.icons8.com/ios-filled/12/FFFFFF/sword.png">, +1 vs. <img src="https://img.icons8.com/ios-glyphs/12/FFFFFF/thor-hammer.png">, **Coverage:** 8-10 (Padded Underlay, Chain Arms/Legs/Torso)

### Ability Scores
**STR:** 16 (+3), **DEX:** 14 (+2), **CON:** 13 (+1), **INT:** 8 (-1), **WIS:** 12 (+1), **CHA:** 9 (-1)

**Speed:** 35 feet

### Actions
**Bite:** *Melee Weapon Attack:* 3d20kh1+3 to hit, reach 5 ft., one creature. *Hit:* 1d4+3 piercing damage.

**Spear:** *Melee or Ranged Weapon Attack:* 2d20kh1+3 to hit ([finesse](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Glossary/#finesse), [trip](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Glossary/#trip)), reach 5 ft. or range 20/60 ft., one target. *Hit:* 2d3+3 piercing damage, or 2d3+5 piercing damage if used with two hands to make a melee attack ([brace](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#brace), [brutal](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#brutal) 1, [mounted](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#mounted), [sharp](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#sharp) 1, [versatile](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#versatile)).

**Recurve Composite Shortbow:** *Ranged Weapon Attack:* 2d20kh1+2 to hit ([strength](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Glossary/#strength) 11, [two-handed](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#two-handed)), range 300/1200 ft., one target. *Hit:* 1d10+2 piercing damage ([ammunition](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#ammunition) 20, [brutal](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/WeaponTableGlossary/#brutal) 1).

### Special Abilities
**Rampage:** When the hyenakin reduces a creature to 0 stamina with a melee attack on its turn, then the gnoll can immdiately move up to half its speed and make a bite attack.

#### Proficiencies
* *Armour:* Training, Expertise
* *Weapons:* Bows (Trained), Simple Weapons (Trained), Unarmed (Expert)
* *Languages:* Beastkin (Native)

#### Senses
* Awareness 16 (+2d)
* Low-Light Vision (60 ft.)
20 changes: 10 additions & 10 deletions Equipment/Armour/Tables/index.md
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Expand Up @@ -16,7 +16,7 @@ The armour tables show the cost, weight and other properties of the common types
| Padded | Underlay | +1, +1 vs&nbsp;<img src="https://img.icons8.com/ios-glyphs/12/FFFFFF/thor-hammer.png"> | 7 | Clothing, soak&nbsp;<img src="https://img.icons8.com/ios-glyphs/12/FFFFFF/thor-hammer.png"> | 8 lb. | 5 gp |
| Leather | Underlay | +1, +1 vs&nbsp;<img src="https://img.icons8.com/ios-filled/12/FFFFFF/sword.png"> | 7 | Clothing, soak&nbsp;<img src="https://img.icons8.com/ios-filled/12/FFFFFF/sword.png"> | 10 lb. | 10 gp |
| Brigandine | Arms | +1 | 9 | Clothing | 1 lb. | 5 gp |
| Brigandine | Torso | +1 | 9 | Clothing, coverage 14-16 | 10 lb. | 15 gp |
| Brigandine | Torso | +1 | 9 | Clothing, coverage 8-10 | 10 lb. | 15 gp |
| Brigandine | Legs | +1 | 9 | Clothing | 2 lb. | 5 gp |
| Fur Cloak | Cloak | +1 vs&nbsp;<img src="https://img.icons8.com/ios-glyphs/12/FFFFFF/thor-hammer.png"> | 9 | Bulky, clothing | 5 lb. | 5 gp |
| Overcoat | Cloak | +1 vs&nbsp;<img src="https://img.icons8.com/ios-filled/12/FFFFFF/archer.png"> | 9 | Bulky, clothing | 5 lb. | 5 gp |
Expand All @@ -28,13 +28,13 @@ The armour tables show the cost, weight and other properties of the common types
| Armour | Piece | DR | Strength | Properties | Weight | Cost |
|:-------|:-----:|:--:|:--------:|:-----------|-------:|-----:|
| Hide | Arms | +1, +1 vs&nbsp;<img src="https://img.icons8.com/ios-glyphs/12/FFFFFF/thor-hammer.png"> | 9 | Clothing | 2 lb. | 1 gp |
| Hide | Torso | +2 | 9 | Clothing, coverage 14-16, soak&nbsp;<img src="https://img.icons8.com/ios-glyphs/12/FFFFFF/thor-hammer.png"> | 7 lb. | 7 gp |
| Hide | Torso | +2 | 9 | Clothing, coverage 8-10, soak&nbsp;<img src="https://img.icons8.com/ios-glyphs/12/FFFFFF/thor-hammer.png"> | 7 lb. | 7 gp |
| Hide | Legs | +1, +1 vs&nbsp;<img src="https://img.icons8.com/ios-glyphs/12/FFFFFF/thor-hammer.png"> | 9 | Clothing | 3 lb. | 2 gp |
| Scale | Arms | +1, +1 vs&nbsp;<img src="https://img.icons8.com/ios-filled/12/FFFFFF/archer.png"> | 11 | Bulky, coverage 2, noisy | 5 lb. | 10 gp |
| Scale | Torso | +3 | 11 | Bulky, coverage 11-16, noisy, soak&nbsp;<img src="https://img.icons8.com/ios-filled/12/FFFFFF/archer.png"> | 15 lb. | 30 gp |
| Scale | Torso | +3 | 11 | Bulky, coverage 5-10, noisy, soak&nbsp;<img src="https://img.icons8.com/ios-filled/12/FFFFFF/archer.png"> | 15 lb. | 30 gp |
| Scale | Legs | +1, +1 vs&nbsp;<img src="https://img.icons8.com/ios-filled/12/FFFFFF/archer.png"> | 11 | Bulky, coverage 1, noisy | 10 lb. | 10 gp |
| Chain | Arms | +1, +1 vs&nbsp;<img src="https://img.icons8.com/ios-filled/12/FFFFFF/sword.png"> | 13 | Bulky, coverage 2, noisy | 5 lb. | 12 gp |
| Chain Shirt | Torso | +4 | 13 | Concealed, coverage 11-16, shirt, soak&nbsp;<img src="https://img.icons8.com/ios-filled/12/FFFFFF/sword.png"> | 25 lb. | 50 gp |
| Chain Shirt | Torso | +4 | 13 | Concealed, coverage 5-10, shirt, soak&nbsp;<img src="https://img.icons8.com/ios-filled/12/FFFFFF/sword.png"> | 25 lb. | 50 gp |
| Chain | Legs | +1, +1 vs&nbsp;<img src="https://img.icons8.com/ios-filled/12/FFFFFF/sword.png"> | 13 | Bulky, coverage 1, noisy | 10 lb. | 13 gp |
| Chain Coif | Head || 11 | Coverage 4 | 5 lb. | 15 gp |
| Shield, wooden | Shield || 11 | Bashing (1d4&nbsp;<img src="https://img.icons8.com/ios-glyphs/12/FFFFFF/thor-hammer.png">), non-lethal, shield 1 | 5 lb. | 3 gp |
Expand All @@ -44,12 +44,12 @@ The armour tables show the cost, weight and other properties of the common types

| Armour | Piece | DR | Strength | Properties | Weight | Cost |
|:-------|:-----:|:--:|:--------:|:-----------|-------:|-----:|
| Splint | Arms | +2 | 13 | Bulky, coverage 2, hard, noisy | 5 lb. | 50 gp |
| Splint | Torso | +5 | 13 | Bulky, coverage 8-16, hard, noisy | 25 lb. | 100 gp |
| Splint | Legs | +2 | 13 | Bulky, coverage 1 5-7, hard, noisy | 15 lb. | 50 gp |
| Plate | Arms | +3 | 15 | Bulky, coverage 2, hard, noisy, parry | 15 lb. | 375 gp |
| Breastplate | Torso | +6 | 15 | Coverage 8-16, hard, shirt | 20 lb. | 200 gp |
| Plate | Legs | +3 | 15 | Bulky, coverage 1 5-7, hard, noisy | 15 lb. | 925 gp |
| Splint | Arms | +2 | 13 | Bulky, coverage 2 14-16, hard, noisy | 5 lb. | 50 gp |
| Splint | Torso | +5 | 13 | Bulky, coverage 5-10, hard, noisy | 25 lb. | 100 gp |
| Splint | Legs | +2 | 13 | Bulky, coverage 1 11-13, hard, noisy | 15 lb. | 50 gp |
| Plate | Arms | +3 | 15 | Bulky, coverage 2 14-16, hard, noisy, parry | 15 lb. | 375 gp |
| Breastplate | Torso | +6 | 15 | Coverage 5-10, hard, shirt | 20 lb. | 200 gp |
| Plate | Legs | +3 | 15 | Bulky, coverage 1 11-13, hard, noisy | 15 lb. | 925 gp |
| Plate Helmet | Head || 13 | Coverage 4, hard, visor | 10 lb. | 45 gp |
| Shield, wooden | Shield || 13 | Bashing&nbsp;(1d6&nbsp;<img src="https://img.icons8.com/ios-glyphs/12/FFFFFF/thor-hammer.png">), bulky, non-lethal, shield 2, unwieldy | 10 lb. | 7 gp |
| Shield, steel | Shield || 13 | Bashing&nbsp;(1d6&nbsp;<img src="https://img.icons8.com/ios-glyphs/12/FFFFFF/thor-hammer.png">), bulky, non-lethal, shield 2, unwieldy | 15 lb. | 20 gp |
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