Open-source plugin to import audio files of MP3, WAV and FLAC formats into the game at runtime. It's easy to use in both C++ and Blueprints. Plugin does not require any static libraries and external dependencies.
- Low library size (≈ 1 mb)
- Fast transcoding speed (≈ 200-900 ms)
- Supported for major audio formats: MP3, WAV and FLAC
- Automatic detection of audio format (by extension)
- System for obtaining transcoding status for error detection
- No any static libraries and external dependencies
- Support for all available devices (tested on Windows and Android, but there are no restrictions to work on other devices)
Click on the following link to view the documentation - https://unreal.blog/runtime-audio-importer
The in-memory audio transcoding operation is based on dr_libs.
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